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path: root/src/mbgl/renderer/layers
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* [core] Split layer type specific code in mbgl::ProgramsMikhail Pozdnyakov2019-01-119-26/+26
* [core] shader program must always match bucket in render symbol layerMikhail Pozdnyakov2019-01-112-39/+51
* [core] Support fill-extrusion-vertical-gradientBruno de Oliveira Abinader2018-11-291-1/+2
* [core][Android][Darwin] LayerManager creates RenderLayer instancesMikhail Pozdnyakov2018-11-2710-10/+10
* [core] Remove RenderLayer's is<> as<> methodsAlexander Shalamov2018-11-1910-50/+0
* [core] Replace RenderSymbolLayer downcast with symbol interfaceAlexander Shalamov2018-11-193-1/+46
* [core] Remove casts in bucketsAlexander Shalamov2018-11-193-0/+12
* [core] Add use LayerTypeInfo::Layout for the layers that require LayoutAlexander Shalamov2018-11-195-5/+9
* [core] Remove casts where expected type is part of the contractAlexander Shalamov2018-11-193-0/+12
* [core] Remove casts for Custom and Background render layersAlexander Shalamov2018-11-192-0/+9
* [core] Move layer specific color ramp updates behind common update() methodAlexander Shalamov2018-11-194-3/+14
* [core] Move RenderTile filtering / sorting logic to render layersAlexander Shalamov2018-11-192-0/+23
* [core] Move markContextDestroyed() to the RenderLayerAlexander Shalamov2018-11-192-4/+5
* [core] Enable face culling for fill extrusion layersBruno de Oliveira Abinader2018-09-131-1/+1
* [core] Add face culling mode parameter to Program::drawBruno de Oliveira Abinader2018-09-1310-0/+16
* [core] simplify dependency layout process and refactor data structuresMolly Lloyd2018-08-318-22/+22
* [core] Implement CrossFadedDataDrivenProperty to add support for feature expr...Molly Lloyd2018-08-3120-111/+284
* [core] introduce TypeListConcat and TypeList::ExpandIntoKonstantin Käfer2018-08-311-2/+2
* [core] Add `line-gradient` propertyMikhail Pozdnyakov2018-08-232-2/+40
* [core] Replace remaining dynamic_cast with static_castBruno de Oliveira Abinader2018-08-082-3/+3
* [core] Use hand-rolled RTTIJohn Firebaugh2018-07-248-10/+10
* [core] Check all bucket dynamic_castsJohn Firebaugh2018-07-248-22/+51
* [core] Add `symbol-placement: line-center`Chris Loer2018-07-232-20/+4
* [core] add raster-resampling property (#12176)upstream/rcleeMolly Lloyd2018-06-211-4/+6
* [core] don't use floating point versions of pow/logKonstantin Käfer2018-06-041-2/+2
* Merge branch 'release-boba' into masterupstream/fabian-merge-release-4.0.1-masterFabian Guerra2018-05-179-137/+344
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| * [core] Don't crash when attribute count is exceededKonstantin Käfer2018-05-039-137/+344
* | [core] only index features within tile boundariesAnsis Brammanis2018-04-261-1/+1
* | [core] fix circle querying for scale and alignmentChris Loer2018-04-2610-26/+82
* | [core] Streaming TileCover for polygonal regions (#11267)Asheem Mamoowala2018-04-261-0/+1
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* [core] Add Projection matrix to CustomLayerRenderParameters to transform web ...Asheem Mamoowala2018-04-051-0/+4
* Use a host interface for CustomLayer instead of function pointers (#11553)Asheem Mamoowala2018-04-022-18/+14
* [core] check opengl error state after custom layer invocationsIvo van Dongen2018-03-011-3/+4
* [core] Don't reuse heatmap render texture on viewport resize.Chris Loer2018-02-221-1/+1
* [core, ios, macos, android, node] Heatmap layer (#11046)Vladimir Agafonkin2018-02-152-0/+226
* [core] add maxzoom uniform for raster-dem tilesets (#11134)Molly Lloyd2018-02-142-2/+8
* [core] align raster-dem tiles to pixel grid (#11119)Molly Lloyd2018-02-061-2/+2
* [core] Account for overscaling in debug collision circles.Chris Loer2018-02-061-1/+2
* [core] align raster imagery rendering to pixel rid to avoid blurrinessKonstantin Käfer2018-01-241-2/+2
* [core] add raster-dem source type and hillshade layer type (#10642)Molly Lloyd2018-01-232-0/+196
* [core] Account for circle-stroke-width in queryRenderedFeaturesJohn Firebaugh2018-01-101-5/+4
* [core] Use separate shaders for background and clippingLauren Budorick2018-01-091-15/+12
* Merge branch 'release-agua' into masterupstream/fabian-merge-release-aguaFabian Guerra2018-01-042-8/+14
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| * Fix CustomLayer context retain count (#10765)Asheem Mamoowala2017-12-202-8/+14
* | [core] Split MapMode::Still into Static and TileAnsis Brammanis2017-11-172-7/+2
* | [core] Remove dead codeChris Loer2017-11-171-3/+0
* | [core] Update shaders/tests from GL JS.Chris Loer2017-11-171-18/+56
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* [core] custom layer - add contextLost callbackIvo van Dongen2017-09-221-2/+6
* [core] send signal to RenderCustomLayer when gl context has been lostIvo van Dongen2017-09-222-1/+6
* Preserve depth buffer between 3D layers + optimize render order (#9931)Lauren Budorick2017-09-212-103/+95