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path: root/src/mbgl/renderer/layers/render_symbol_layer.cpp
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* Hacked together iOS benching.upstream/start-collision-benchChris Loer2017-11-081-2/+23
* Rename CollisionBoxOpacityAttributes -> CollisionBoxDynamicAttributes.Chris Loer2017-11-061-4/+4
* Disable tile clipping for symbols.Chris Loer2017-11-011-3/+3
* implement fading within tiles [skip ci]Ansis Brammanis2017-10-311-5/+5
* Initial implementation of debug collision circlesChris Loer2017-10-311-1/+35
* use the values in the collisionbox opacity buffer [skip ci]Ansis Brammanis2017-10-311-0/+1
* Starting implementation of debug collision boxes.Chris Loer2017-10-311-7/+11
* update shaders and create symbol opacity bufferAnsis Brammanis2017-10-311-0/+1
* Remove FrameHistory. This will disable zoom-based collisions until foreground...Chris Loer2017-10-311-3/+0
* Port viewport-collision changes to symbol_projection.cpp:Chris Loer2017-10-311-4/+2
* [core] Refactor Painter awayJohn Firebaugh2017-07-191-34/+34
* [core] Inline Painter::renderSymbolJohn Firebaugh2017-07-191-8/+195
* [core] Eliminate Bucket::renderJohn Firebaugh2017-07-191-2/+17
* [core] Update shaders.Chris Loer2017-07-121-1/+1
* [core] improve legibility of labels that follow linesAnsis Brammanis2017-07-111-0/+2
* [core] Set "max_camera_distance" to 1.5 for viewport-aligned road labels.Chris Loer2017-07-111-2/+16
* [core] Don't transition new layers on a setStyle operationJohn Firebaugh2017-06-261-2/+3
* [core] retain GeometryTileLayer in SymbolLayoutKonstantin Käfer2017-06-211-2/+2
* [core] Remove unused SymbolPropertyValues membersJohn Firebaugh2017-06-141-6/+0
* [core] Per-bucket icon atlasesJohn Firebaugh2017-06-131-2/+2
* [core] cascade ⇢ transition / cascading ⇢ transitionableJohn Firebaugh2017-05-151-2/+2
* [core] Unify {Paint,Layout,Light}PropertiesJohn Firebaugh2017-05-151-4/+4
* [core] *LayerImpl::cascading ⇢ paintJohn Firebaugh2017-05-151-1/+1
* [core] Move renderer/* files into sub-folders (#8983)Asheem Mamoowala2017-05-121-0/+112