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path: root/src/mbgl/renderer/layers/render_hillshade_layer.cpp
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* [core] remove a_/u_ prefix from attribute/uniform typesKonstantin Käfer2019-03-201-13/+13
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* [core] remove gl/context.hpp from more files, cast where necessaryKonstantin Käfer2019-03-201-1/+0
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* Merge pull request #14126 from mapbox/gfx-refactor-4Konstantin Käfer2019-03-151-2/+4
| | | Graphics refactor #4
* [core] add texture bindings to draw call instead of Context member fnKonstantin Käfer2019-03-121-10/+16
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* [core] add texture bindings to draw call invocationsKonstantin Käfer2019-03-121-0/+2
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* [core] move Texture related enums to gfx namespaceKonstantin Käfer2019-03-121-2/+2
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* update shadersMolly Lloyd2019-03-051-1/+2
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* remove unused dem memoryMolly Lloyd2019-03-051-3/+3
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* [core] Transform{State}: s/angle/bearing/Bruno de Oliveira Abinader2019-03-041-1/+1
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* [core] move CullFaceMode to gfx namespaceKonstantin Käfer2019-03-011-2/+2
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* [core] move StencilMode to gfx namespaceKonstantin Käfer2019-03-011-2/+2
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* [core] move DepthMode to gfx namespaceKonstantin Käfer2019-03-011-2/+2
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* [core] move draw mode and primitives to gfx namespaceKonstantin Käfer2019-03-011-2/+2
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* [core] extract attribute structs and gl::Vertex to separate namespaceKonstantin Käfer2019-03-011-2/+2
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* [core] Layer manager is responsible for buckets and layouts creationMikhail Pozdnyakov2019-02-251-5/+0
| | | | This is a step to stop using of render layers in tile worker thread.
* [core] Split layer type specific code in mbgl::ProgramsMikhail Pozdnyakov2019-01-111-2/+2
| | | | | | | | | | | Progams code for a certain layer type is encapsulted within a dedicated `<layer type>Programs` class, inherited from the generic base `LayerTypePrograms` class. `mbgl::Programs::get<layer type>Programs()` lazily initializes the layer type-specific programs code using pointer to the base class, which allows LTO to remove this code from binaries (if the corresponding `get<layer type>Programs()` method can never be invoked).
* [core][Android][Darwin] LayerManager creates RenderLayer instancesMikhail Pozdnyakov2018-11-271-1/+1
| | | | | | | | `LayerManager` is now responsible for `RenderLayer` instances creation, so that there is a single entry point for creating of objects, which correspond to a certain layer type. The `LayerType type` field is dropped from `Layer::Impl`.
* [core] Add face culling mode parameter to Program::drawBruno de Oliveira Abinader2018-09-131-0/+2
| | | | | | Add a parameter to Program::draw to control whether face culling should be enabled. This will be used in a follow up commit to enable face culling for fill extrusion layers.
* [core] Implement CrossFadedDataDrivenProperty to add support for feature ↵Molly Lloyd2018-08-311-12/+16
| | | | expressions in `*-pattern` properties
* [core] Replace remaining dynamic_cast with static_castBruno de Oliveira Abinader2018-08-081-2/+2
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* [core] Use hand-rolled RTTIJohn Firebaugh2018-07-241-1/+1
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* [core] Check all bucket dynamic_castsJohn Firebaugh2018-07-241-2/+6
| | | | A mismatch can occur when a layer changes from one type to another.
* [core] Don't crash when attribute count is exceededKonstantin Käfer2018-05-031-18/+47
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* [core] add maxzoom uniform for raster-dem tilesets (#11134)Molly Lloyd2018-02-141-1/+7
| | | | | | | | | | * add maxzoom uniform to support external tilesets * update git sha for gl-js * try and fix android crash * name default maxzoom constant
* [core] align raster-dem tiles to pixel grid (#11119)Molly Lloyd2018-02-061-2/+2
| | | | | | * align raster-dem tiles to pixel grid * revert ignored hillshade tests
* [core] add raster-dem source type and hillshade layer type (#10642)Molly Lloyd2018-01-231-0/+158