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path: root/src/mbgl/renderer/fill_bucket.hpp
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* [core] split off render layersIvo van Dongen2017-04-251-5/+3
* [core] account for property functions in query rendered featuresIvo van Dongen2017-04-191-0/+2
* [core] Prefer std::map to std::unordered_map for smaller binary sizeJohn Firebaugh2017-03-211-1/+1
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-5/+15
* [core] Introduce SegmentVectorJohn Firebaugh2016-11-151-2/+2
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-081-5/+5
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-1/+1
* [core] Make attribute binding more similar to uniform bindingJohn Firebaugh2016-11-081-1/+1
* [core] Set bucket segments to initialize emptyBruno de Oliveira Abinader2016-11-021-2/+2
* [core] Use numeric_limits<>::max() for checking element groupsBruno de Oliveira Abinader2016-10-311-2/+2
* [core] Modern C++ bindings for OpenGLJohn Firebaugh2016-10-281-20/+3
* [core] Rationalize shader namesJohn Firebaugh2016-10-061-13/+13
* [core] Make ElementGroup saferJohn Firebaugh2016-10-051-5/+3
* [core] Refactor BufferJohn Firebaugh2016-10-051-9/+14
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-5/+5
* [core] rename gl::Config to gl::ContextKonstantin Käfer2016-09-271-5/+5
* [core] track VAOs and BuffersKonstantin Käfer2016-09-261-4/+4
* [core] change bool overdraw to PaintMode::OverdrawKonstantin Käfer2016-09-071-4/+4
* [core] Pass RenderTile rather than individual parametersJohn Firebaugh2016-07-111-1/+1
* [core] Introduce PaintParametersJohn Firebaugh2016-07-111-1/+1
* [core] track texture state to avoid redundand bindsKonstantin Käfer2016-07-081-1/+1
* [core] Fix overdraw mode on LinuxBruno de Oliveira Abinader2016-07-011-6/+6
* [core] Merge TexturePool into ObjectStore; pool all textures (#5477)John Firebaugh2016-06-271-1/+1
* [core] remove TexturePool dependency from Raster constructorKonstantin Käfer2016-06-221-1/+1
* [core] *Tile ↔ *TileDataJohn Firebaugh2016-06-131-1/+1
* [core] Rationalize naming for style-related codeJohn Firebaugh2016-06-021-1/+1
* [core] Runtime style layer APIJohn Firebaugh2016-06-021-1/+1
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-5/+5
* [core] Replace clipper and libtess with earcut.hppJohn Firebaugh2016-05-311-25/+4
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
* [core] move Painter and dependents to new *TileID classesKonstantin Käfer2016-05-101-1/+1
* [core] port outlinepattern for fill-pattern anti-aliasing from gl-js to nativeMolly Lloyd2016-04-281-1/+3
* [core] do not call glStencilFunc when we're not clippingKonstantin Käfer2016-04-061-0/+1
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-4/+4
* [core] Organize files that were in map folder betterJohn Firebaugh2016-02-111-1/+1
* [core] add namespace comment to closing braceKonstantin Käfer2015-12-031-1/+1
* [core] reparse tiles when new data arrivesKonstantin Käfer2015-10-261-1/+1
* give every bucket its own set of buffersKonstantin Käfer2015-10-021-11/+5
* [core] convert remaining types to use OpenGL header defined variantsBruno de Oliveira Abinader2015-09-151-3/+3
* rename prepare => upload and determine passes per layer instead of per bucketKonstantin Käfer2015-05-041-1/+1
* add prepare() functionKonstantin Käfer2015-05-041-2/+2
* remove hasData() from Bucket interfaceKonstantin Käfer2015-05-041-1/+1
* remove some unused includesKonstantin Käfer2015-04-281-4/+0
* Tile::ID ⇢ TileIDJohn Firebaugh2015-04-061-1/+1
* some cleanupKonstantin Käfer2015-04-021-16/+4
* Eliminate some unnecessary pointer indirectionJohn Firebaugh2015-03-311-3/+3
* parse geometry collections from the pbfs; iterate geometries in bucketsJustin R. Miller2015-03-091-1/+1
* refs #928: bookmarking working build of refactorJustin R. Miller2015-03-091-2/+2
* pass StyleLayer objects as const ref instead of a shared pointerKonstantin Käfer2015-03-061-3/+4
* rename StyleBucket* => StyleLayout*Konstantin Käfer2015-02-171-2/+3