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path: root/src/mbgl/renderer/debug_bucket.cpp
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* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-2/+2
* [core] Fix debug renderingJohn Firebaugh2016-12-131-2/+2
* [core] Use indexed rendering everywhereJohn Firebaugh2016-12-011-26/+22
* [core] Introduce SegmentVectorJohn Firebaugh2016-11-151-1/+2
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-081-10/+11
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-2/+1
* [core] Make attribute binding more similar to uniform bindingJohn Firebaugh2016-11-081-3/+3
* [core] remove gl.hpp from all headers that don't need itKonstantin Käfer2016-11-041-2/+0
* [core] Modern C++ bindings for OpenGLJohn Firebaugh2016-10-281-14/+0
* [core] Rationalize shader namesJohn Firebaugh2016-10-061-6/+6
* [core] Adhere to vertices/vertexBuffer naming conventionJohn Firebaugh2016-10-051-8/+8
* [core] Refactor BufferJohn Firebaugh2016-10-051-21/+68
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-4/+4
* [core] rename gl::Config to gl::ContextKonstantin Käfer2016-09-271-4/+4
* [core] track VAOs and BuffersKonstantin Käfer2016-09-261-4/+4
* [core] code style cleanupsKonstantin Käfer2016-07-011-1/+3
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-4/+4
* [core] rename TileData::State to DataAvailability and make it privateKonstantin Käfer2016-05-251-3/+6
* [core] move from microsecond precision timestamp to integer second precisionKonstantin Käfer2016-05-131-1/+5
* [core] move TileData and dependents to new *TileID classesKonstantin Käfer2016-05-101-2/+3
* [core] do not paint empty debug bucketsKonstantin Käfer2016-04-061-4/+8
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-4/+4
* [core] use std::move() to prevent copiesKonstantin Käfer2016-02-111-2/+2
* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-081-1/+1
* [core] Merge rfc1123, iso8601, and parse_date into chrono.hpp and fix their APIJohn Firebaugh2016-01-221-3/+2
* [core] Use better types for modified / expires / etagJohn Firebaugh2016-01-211-4/+4
* [core] Added MapDebugOptionsBruno de Oliveira Abinader2015-11-271-7/+12
* [core] Display modify, expires debug informationBruno de Oliveira Abinader2015-11-271-1/+13
* [core] reparse tiles when new data arrivesKonstantin Käfer2015-10-261-12/+4
* [shader] bind() is now a pure virtualBruno de Oliveira Abinader2015-09-141-2/+2
* Cleaned up #defines for BUFFER_OFFSETBruno de Oliveira Abinader2015-06-181-4/+0
* rename prepare => upload and determine passes per layer instead of per bucketKonstantin Käfer2015-05-041-2/+2
* upload all GL objects before rendering a frameKonstantin Käfer2015-05-041-0/+3
* add prepare() functionKonstantin Käfer2015-05-041-2/+4
* remove hasData() from Bucket interfaceKonstantin Käfer2015-05-041-4/+0
* remove some unused includesKonstantin Käfer2015-04-281-0/+5
* Tile::ID ⇢ TileIDJohn Firebaugh2015-04-061-1/+1
* Remove unusedJohn Firebaugh2015-03-311-2/+0
* pass StyleLayer objects as const ref instead of a shared pointerKonstantin Käfer2015-03-061-1/+2
* update error reporting functionKonstantin Käfer2014-12-101-2/+2
* Use CHECK_ERROR on every GL callLeith Bade2014-12-101-2/+2
* make most headers privateKonstantin Käfer2014-12-041-0/+32