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path: root/src/mbgl/renderer/circle_bucket.cpp
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* [core] Pass RenderTile rather than individual parametersJohn Firebaugh2016-07-111-3/+2
* [core] Introduce PaintParametersJohn Firebaugh2016-07-111-1/+2
* [core] track texture state to avoid redundand bindsKonstantin Käfer2016-07-081-1/+1
* [core] Merge TexturePool into ObjectStore; pool all textures (#5477)John Firebaugh2016-06-271-1/+1
* [core] remove TexturePool dependency from Raster constructorKonstantin Käfer2016-06-221-1/+1
* [tidy] Check llvm-namespace-commentBruno de Oliveira Abinader2016-06-131-1/+1
* [core] Rationalize naming for style-related codeJohn Firebaugh2016-06-021-2/+6
* [core] Runtime style layer APIJohn Firebaugh2016-06-021-1/+1
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-5/+5
* [core] move Painter and dependents to new *TileID classesKonstantin Käfer2016-05-101-2/+2
* [core] do not call glStencilFunc when we're not clippingKonstantin Käfer2016-04-061-0/+4
* [core] fix circle rendering in still modeAnsis Brammanis2016-03-291-2/+5
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-5/+5
* [core] support tiles with non-4096 extentsAnsis Brammanis2016-02-021-2/+2
* [core] Replace StyleLayerType with RTTIJohn Firebaugh2015-12-071-1/+1
* [core] Introduce StyleLayer subclassesJohn Firebaugh2015-10-221-2/+3
* give every bucket its own set of buffersKonstantin Käfer2015-10-021-8/+3
* fix circle clipping bugAnsis Brammanis2015-09-161-0/+4
* [shader] bind() is now a pure virtualBruno de Oliveira Abinader2015-09-141-2/+2
* Add circle render typeBruno de Oliveira Abinader2015-08-201-0/+92