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path: root/src/mbgl/renderer/buckets
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* [core, ios, macos, android, node] Heatmap layer (#11046)Vladimir Agafonkin2018-02-152-0/+138
* [core] add support for mapzen terrarium (#11154)Molly Lloyd2018-02-142-3/+4
* [core] add raster-dem source type and hillshade layer type (#10642)Molly Lloyd2018-01-232-0/+171
* [core] fix symbol flickering after data updatesAnsis Brammanis2018-01-111-0/+1
* [core] Account for circle-stroke-width in queryRenderedFeaturesJohn Firebaugh2018-01-101-1/+2
* [core] Better align fill-extrusion vertex layoutLauren Budorick2017-12-201-1/+5
* [core] Cleanup in response to review comments.Chris Loer2017-11-171-0/+1
* [core] Split MapMode::Still into Static and TileAnsis Brammanis2017-11-171-1/+1
* [core] Switch from background to foreground placementChris Loer2017-11-172-25/+199
* [core] Use separate attribute component for line normalsJohn Firebaugh2017-08-081-3/+3
* [core] modify texture coordinate scaling (#9153)Molly Lloyd2017-07-271-9/+4
* [core][android][macos][ios] Implement property functions for line-join, text-...Lauren Budorick2017-07-262-6/+11
* [core] generate masks for raster tiles to avoid painting over childrenKonstantin Käfer2017-07-242-1/+68
* [core] Refactor Painter awayJohn Firebaugh2017-07-191-1/+1
* [core] Eliminate Bucket::renderJohn Firebaugh2017-07-1912-66/+2
* [core][ios][android][macos] Use premultiplied image directly for RasterTile a...Asheem Mamoowala2017-07-172-8/+8
* [core] Use shared pointer to manage Image source raster data and speed up cha...Asheem Mamoowala2017-07-172-5/+19
* [core] Rework attribute binding (again)John Firebaugh2017-07-127-15/+15
* [core] add static asserts for more gl constantsAnsis Brammanis2017-07-111-2/+2
* [core] improve legibility of labels that follow linesAnsis Brammanis2017-07-112-2/+26
* [core] Don't upload empty bucketsBruno de Oliveira Abinader2017-07-061-2/+1
* [core] Enable property functions for line-width (#9250)Lauren Budorick2017-06-191-1/+1
* [iOS][macOS] Add ImageSource bindingsAsheem Mamoowala2017-06-191-2/+4
* [core] Per-tile glyph/icon atlasesJohn Firebaugh2017-06-132-5/+0
* [core] Per-bucket icon atlasesJohn Firebaugh2017-06-132-0/+3
* [core] Per-bucket glyph atlasesJohn Firebaugh2017-06-132-0/+4
* [core] Reuse RasterBucket for ImageSourceAsheem Mamoowala2017-06-012-5/+10
* [core] Use fixed-size std::array for ImageSource coordinatesAsheem Mamoowala2017-06-012-3/+6
* [core] Render Image SourceAsheem Mamoowala2017-06-012-6/+37
* [core] Don't use a separate SpriteAtlas for annotation imagesJohn Firebaugh2017-05-261-2/+0
* [core] Unify {Paint,Layout,Light}PropertiesJohn Firebaugh2017-05-154-4/+5
* [core] Move renderer/* files into sub-folders (#8983)Asheem Mamoowala2017-05-1214-0/+1480