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path: root/src/mbgl/renderer/buckets/raster_bucket.cpp
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* [core] add gfx::UploadPass, split startRender into prepare and uploadupstream/gfx-refactor-7Konstantin Käfer2019-05-151-5/+5
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* [core] use unique IDs for DrawScopesKonstantin Käfer2019-05-151-2/+5
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* Merge pull request #14126 from mapbox/gfx-refactor-4Konstantin Käfer2019-03-151-1/+1
| | | Graphics refactor #4
* [core] use abstract Context interface where possibleKonstantin Käfer2019-03-121-1/+1
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* [core] unify *Buffer/Vector namingKonstantin Käfer2019-03-061-1/+1
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* [core] Drop LayerTypeMikhail Pozdnyakov2019-01-041-4/+9
| | | | | Drop LayerType and its remaining usages. The generic code should be layer type agnostic.
* [core] Use hand-rolled RTTIJohn Firebaugh2018-07-241-4/+6
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* [core] modify texture coordinate scaling (#9153)Molly Lloyd2017-07-271-9/+4
| | | | | | | | | ignore unsupported dds property tests fix tests remove unneeded texture extent variable bump gl-js to master
* [core] generate masks for raster tiles to avoid painting over childrenKonstantin Käfer2017-07-241-1/+64
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* [core] Eliminate Bucket::renderJohn Firebaugh2017-07-191-15/+1
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* [core][ios][android][macos] Use premultiplied image directly for RasterTile ↵Asheem Mamoowala2017-07-171-4/+4
| | | | and ImageSource, un-premultiply in the shader for blending
* [core] Use shared pointer to manage Image source raster data and speed up ↵Asheem Mamoowala2017-07-171-3/+16
| | | | change detection
* [iOS][macOS] Add ImageSource bindingsAsheem Mamoowala2017-06-191-2/+4
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* [core] Reuse RasterBucket for ImageSourceAsheem Mamoowala2017-06-011-4/+9
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* [core] Use fixed-size std::array for ImageSource coordinatesAsheem Mamoowala2017-06-011-3/+4
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* [core] Render Image SourceAsheem Mamoowala2017-06-011-5/+20
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* [core] Move renderer/* files into sub-folders (#8983)Asheem Mamoowala2017-05-121-0/+30
Move renderer/* files into sub-folders