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path: root/src/mbgl/programs
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* [core] improve legibility of labels that follow linesAnsis Brammanis2017-07-114-137/+107
* [core] Use fade texture in collision debug boxes so that they agree more clos...Chris Loer2017-07-113-2/+3
* [core] Set "max_camera_distance" to 1.5 for viewport-aligned road labels.Chris Loer2017-07-111-1/+1
* [core] Pass pitch-scaling vertex attributes and uniforms to shaders.Chris Loer2017-07-116-9/+36
* [core] Improved label pitch-scaling: approximate collision box shapes based o...Chris Loer2017-07-112-1/+7
* [core] Implement circle-pitch-alignment propertyChris Loer2017-07-063-2/+5
* [core] Enable property functions for line-width (#9250)Lauren Budorick2017-06-194-20/+20
* [core] Eliminate constant attribute bindingsJohn Firebaugh2017-06-142-6/+7
* [core] rename a_gap_width => a_gapwidth, u_gap_width => u_gapwidth to reflect...Konstantin Käfer2017-06-142-2/+2
* [core] Don't use "current" icon/text-size when bindingJohn Firebaugh2017-06-141-16/+5
* [core] Dynamic program compilation for data-driven propertiesJohn Firebaugh2017-06-135-28/+81
* [core] cleanup ProgramParametersKonstantin Käfer2017-06-133-10/+41
* [core] add constant DDS values as uniformsKonstantin Käfer2017-06-132-2/+2
* [core] add uniforms to DataDrivenPaintPropertysKonstantin Käfer2017-06-131-1/+13
* [core] Per-bucket icon atlasesJohn Firebaugh2017-06-136-18/+18
* Fix undefined memory access in getCoveringRanges() (#9227)Anand Thakker2017-06-091-3/+4
* [core] Simplify and fix sprite atlas coordinate calculationsJohn Firebaugh2017-05-234-24/+24
* [core] Move pattern coordinate division by texture size into shaderJohn Firebaugh2017-05-239-2/+14
* [core] add error for non-virtual destructor deletes + add virtual dtorsKonstantin Käfer2017-05-181-3/+5
* [core] Remove obsolete modular arithmetic on atlas coordinatesJohn Firebaugh2017-05-172-3/+3
* [core] Unify {Paint,Layout,Light}PropertiesJohn Firebaugh2017-05-157-12/+15
* [core] Move renderer/* files into sub-folders (#8983)Asheem Mamoowala2017-05-121-1/+1
* [tidy] modernize-pass-by-valueBruno de Oliveira Abinader2017-05-123-5/+7
* [core] Move render-related sources out of style directory/namespaceJohn Firebaugh2017-05-035-18/+12
* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-278-9/+271
* [core] split off render layersIvo van Dongen2017-04-251-0/+1
* [core] Add DDS support for {text,icon}-size (#8593)Anand Thakker2017-04-066-94/+400
* [core] cache binary shaders on AndroidKonstantin Käfer2017-03-225-11/+226
* [core] Fix overspecialization of PaintPropertyBinder templateJohn Firebaugh2017-03-171-143/+38
* [core] Don't need to use normalized attributes anymoreJohn Firebaugh2017-03-171-5/+4
* [core] Extract and de-templatize several Program static methodsJohn Firebaugh2017-03-091-27/+4
* Pack min + max into one attribute :muscle:Molly Lloyd2017-03-082-51/+53
* [core] De-duplicate shader prelude sourceJohn Firebaugh2017-03-081-2/+3
* [core] Implement data-driven styling for {text,icon}-{color,opacity,halo-colo...Anand Thakker2017-02-284-94/+121
* [core] Combine SpriteAtlas::getPosition with SpriteAtlas::getImageJohn Firebaugh2017-02-144-10/+10
* [core] Check in generated shader codeJohn Firebaugh2017-02-077-13/+13
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-0215-160/+338
* [core] remove trailing whitespace, add trailing newlines, add space after //Konstantin Käfer2017-01-271-1/+1
* [core] fix rendering 180° line joinsKonstantin Käfer2017-01-231-1/+1
* [core] Update gl-js for shader changeJohn Firebaugh2016-12-231-4/+3
* [core] clearer pitched line antialiasingAnsis Brammanis2016-12-212-22/+17
* [core, ios] replace `altitude` with `fov`Ansis Brammanis2016-12-212-4/+4
* [core] fix text blurriness at different FOVsAnsis Brammanis2016-12-211-2/+2
* [core] Implement circle-stroke propertiesJohn Firebaugh2016-12-091-0/+6
* [core] Move CrossFadedPropertyEvaluator to its own fileJohn Firebaugh2016-12-061-1/+1
* Always use a dot as a decimal point in string, independent of localeAki Koskinen2016-11-291-1/+6
* [core] Convert style properties to a tuple-based approachJohn Firebaugh2016-11-172-27/+28
* [core] update native for line property function shaders changes (#6658)Molly Lloyd2016-11-166-55/+59
* [core] Introduce SegmentVectorJohn Firebaugh2016-11-154-11/+21
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-089-3/+43