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path: root/src/mbgl/programs/uniforms.hpp
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* [core] upgrade mapbox-gl-js pin to the most recent versionKonstantin Käfer2019-05-081-0/+1
* [core] remove a_/u_ prefix from attribute/uniform typesKonstantin Käfer2019-03-201-48/+48
* [core] add texture bindings to draw call instead of Context member fnKonstantin Käfer2019-03-121-2/+0
* [core] extract uniform type lists from gl namespaceKonstantin Käfer2019-03-011-3/+4
* [core] Implement CrossFadedDataDrivenProperty to add support for feature expr...Molly Lloyd2018-08-311-0/+4
* [core, ios, macos, android, node] Heatmap layer (#11046)Vladimir Agafonkin2018-02-151-0/+5
* [core] Account for overscaling in debug collision circles.Chris Loer2018-02-061-0/+1
* [core] Update shaders/tests from GL JS.Chris Loer2017-11-171-0/+1
* [core] improve legibility of labels that follow linesAnsis Brammanis2017-07-111-1/+0
* [core] Use fade texture in collision debug boxes so that they agree more clos...Chris Loer2017-07-111-0/+1
* [core] Pass pitch-scaling vertex attributes and uniforms to shaders.Chris Loer2017-07-111-0/+2
* [core] Implement circle-pitch-alignment propertyChris Loer2017-07-061-0/+2
* [core] Enable property functions for line-width (#9250)Lauren Budorick2017-06-191-0/+2
* [core] rename a_gap_width => a_gapwidth, u_gap_width => u_gapwidth to reflect...Konstantin Käfer2017-06-141-1/+1
* [core] add uniforms to DataDrivenPaintPropertysKonstantin Käfer2017-06-131-1/+13
* [core] Simplify and fix sprite atlas coordinate calculationsJohn Firebaugh2017-05-231-4/+4
* [core] Move pattern coordinate division by texture size into shaderJohn Firebaugh2017-05-231-0/+1
* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-271-0/+7
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-0/+33