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path: root/src/mbgl/programs/hillshade_program.hpp
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* [core] remove a_/u_ prefix from attribute/uniform typesKonstantin Käfer2019-03-201-14/+14
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* Merge pull request #14126 from mapbox/gfx-refactor-4Konstantin Käfer2019-03-151-5/+4
| | | Graphics refactor #4
* [core] add texture bindings to draw call instead of Context member fnKonstantin Käfer2019-03-121-2/+3
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* [core] add place for specifying textures/samplers separately from uniformsKonstantin Käfer2019-03-121-0/+1
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* [core] move draw mode and primitives to gfx namespaceKonstantin Käfer2019-03-011-1/+1
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* [core] extract attribute structs and gl::Vertex to separate namespaceKonstantin Käfer2019-03-011-1/+1
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* [core] extract uniform type lists from gl namespaceKonstantin Käfer2019-03-011-1/+1
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* [core] Split layer type specific code in mbgl::ProgramsMikhail Pozdnyakov2019-01-111-0/+10
| | | | | | | | | | | Progams code for a certain layer type is encapsulted within a dedicated `<layer type>Programs` class, inherited from the generic base `LayerTypePrograms` class. `mbgl::Programs::get<layer type>Programs()` lazily initializes the layer type-specific programs code using pointer to the base class, which allows LTO to remove this code from binaries (if the corresponding `get<layer type>Programs()` method can never be invoked).
* [core] add raster-dem source type and hillshade layer type (#10642)Molly Lloyd2018-01-231-0/+55