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path: root/src/mbgl/programs/collision_box_program.hpp
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* Bump Mapbox GL NativeThiago Marcos P. Santos2018-02-241-0/+1
| | | | mapbox-gl-native @ 5de373fff0e71496b6aa11ecb6556f958a28d80b
* Bump Mapbox GL Nativeqt-v1.2.0Thiago Marcos P. Santos2017-11-271-20/+136
| | | | mapbox-gl-native @ cf3357ea4517e74ba3a63434c330a1506064b130
* Bump Mapbox GL Nativeqt-v1.1.0Thiago Marcos P. Santos2017-08-091-12/+23
| | | | mapbox-gl-native @ edd7948893fcd40a24d96b790e21d3dd028cecbe
* [core] Introduce SegmentVectorJohn Firebaugh2016-11-151-4/+6
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* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-081-0/+1
| | | | | | | | | * Extract `ignore` util to separate header. * `Segment` now tracks offset and length of indices, rather than primitives. This is more natural. * Introduce `VertexVector` and `IndexVector` types. These types carry information about the intended draw mode (`Triangles`, `LineStrip`, etc.), and ensure that elements are always appended in a group size appropriate for that draw mode, for both indexed and unindexed rendering. * `Program`, rather than `Drawable`, is now the unifying object for draw calls. `Program` is the best place to type check the draw call, because it is typed to carry information about the intended primitive, vertex type, attributes, and uniforms. * Use the debug shaders for debug tile rendering, like gl-js. * Fix the draw mode for background. It was drawing triangle strips with a triangles array. Surprised this didn’t cause issues. Now it’s type checked.
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-0/+53