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path: root/src/mbgl/programs/collision_box_program.hpp
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* Update mapbox-gl-js submodule to v0.53.0Mikhail Pozdnyakov2019-03-061-1/+10
* [core] move VertexBuffer<> to gfx namespaceKonstantin Käfer2019-03-061-4/+4
* [core] move IndexBuffer to gfx namespaceKonstantin Käfer2019-03-061-2/+2
* [core] unify *Buffer/Vector namingKonstantin Käfer2019-03-061-1/+1
* [core] remove unused template parameter from gl::IndexBufferKonstantin Käfer2019-03-061-2/+2
* [core] move CullFaceMode to gfx namespaceKonstantin Käfer2019-03-011-2/+2
* [core] move StencilMode to gfx namespaceKonstantin Käfer2019-03-011-2/+2
* [core] move DepthMode to gfx namespaceKonstantin Käfer2019-03-011-2/+2
* [core] move ColorMode to gfx namespaceKonstantin Käfer2019-03-011-2/+2
* [core] move draw mode and primitives to gfx namespaceKonstantin Käfer2019-03-011-2/+2
* [core] extract attribute structs and gl::Vertex to separate namespaceKonstantin Käfer2019-03-011-17/+17
* [core] disallow subtyping of gl::Attributes<> and use type aliases insteadKonstantin Käfer2019-03-011-10/+10
* [core] extract uniform type lists from gl namespaceKonstantin Käfer2019-03-011-2/+2
* [core] Add face culling mode parameter to Program::drawBruno de Oliveira Abinader2018-09-131-0/+4
* [core] Account for overscaling in debug collision circles.Chris Loer2018-02-061-0/+1
* [core] Cleanup in response to review comments.Chris Loer2017-11-171-85/+83
* [core] Update shaders/tests from GL JS.Chris Loer2017-11-171-20/+138
* [core] Use fade texture in collision debug boxes so that they agree more clos...Chris Loer2017-07-111-1/+2
* [core] Pass pitch-scaling vertex attributes and uniforms to shaders.Chris Loer2017-07-111-2/+10
* [core] Unify {Paint,Layout,Light}PropertiesJohn Firebaugh2017-05-151-1/+2
* [core] Add DDS support for {text,icon}-size (#8593)Anand Thakker2017-04-061-1/+1
* [core] Check in generated shader codeJohn Firebaugh2017-02-071-1/+1
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-10/+11
* [core] Introduce SegmentVectorJohn Firebaugh2016-11-151-4/+6
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-081-0/+1
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-0/+53