Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [core] Use fade texture in collision debug boxes so that they agree more ↵ | Chris Loer | 2017-07-11 | 1 | -1/+2 |
| | | | | closely with symbol shaders. | ||||
* | [core] Pass pitch-scaling vertex attributes and uniforms to shaders. | Chris Loer | 2017-07-11 | 1 | -2/+10 |
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* | [core] Unify {Paint,Layout,Light}Properties | John Firebaugh | 2017-05-15 | 1 | -1/+2 |
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* | [core] Add DDS support for {text,icon}-size (#8593) | Anand Thakker | 2017-04-06 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | * Update gl-js and generate style code * Factor out packUint8Pair() helper function * Draft implementation of DDS for {text,icon}-size Ports https://github.com/mapbox/mapbox-gl-js/pull/4455 * Fix text-size/composite-function-line-placement test * Refactor to PaintPropertyBinders-like strategy * Dedupe gl::Program construction * Use exponential function base for interpolation * Dedupe coveringZoomStops method * Fixup tests * Fix CI errors (hidden within #if block) | ||||
* | [core] Check in generated shader code | John Firebaugh | 2017-02-07 | 1 | -1/+1 |
| | | | | One step toward eliminating the node/npm dependency for platforms other than node. | ||||
* | [core] Add support for data-driven styling | John Firebaugh | 2017-02-02 | 1 | -10/+11 |
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* | [core] Introduce SegmentVector | John Firebaugh | 2016-11-15 | 1 | -4/+6 |
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* | [core] Use gl::Program to resolve some rough edges in the GL binding types | John Firebaugh | 2016-11-08 | 1 | -0/+1 |
| | | | | | | | | | * Extract `ignore` util to separate header. * `Segment` now tracks offset and length of indices, rather than primitives. This is more natural. * Introduce `VertexVector` and `IndexVector` types. These types carry information about the intended draw mode (`Triangles`, `LineStrip`, etc.), and ensure that elements are always appended in a group size appropriate for that draw mode, for both indexed and unindexed rendering. * `Program`, rather than `Drawable`, is now the unifying object for draw calls. `Program` is the best place to type check the draw call, because it is typed to carry information about the intended primitive, vertex type, attributes, and uniforms. * Use the debug shaders for debug tile rendering, like gl-js. * Fix the draw mode for background. It was drawing triangle strips with a triangles array. Surprised this didn’t cause issues. Now it’s type checked. | ||||
* | [core] Introduce gl::Program template | John Firebaugh | 2016-11-08 | 1 | -0/+53 |