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* Port fix of gl-js issue #5546 (correct vertical orientation for single-glyph ...upstream/start-collision-query-testsChris Loer2017-11-061-20/+28
* Rename CollisionBoxOpacityAttributes -> CollisionBoxDynamicAttributes.Chris Loer2017-11-061-6/+10
* drop symbols outside of tile boundaries earlierAnsis Brammanis2017-11-033-25/+18
* Fix collision box dynamic updating logic to match tile boundaries used in col...Chris Loer2017-11-031-2/+5
* Port GL JS logic for generating extra collision circles in overscaled tiles.Chris Loer2017-11-023-4/+6
* fade symbols across tiles (#10361)Ansis Brammanis2017-11-022-0/+2
* Compiler appeasement.Chris Loer2017-11-011-1/+1
* Changes for circle-ci clang-tidy.Chris Loer2017-11-011-1/+1
* Fix "vertexStartIndex" calculation for text symbols.Chris Loer2017-11-012-11/+27
* Starting on sorting.Chris Loer2017-10-311-1/+5
* Switch queryRenderedSymbols to use canonical tile IDsChris Loer2017-10-311-1/+1
* Store sourceID in IndexedSubfeature so that queryRenderedSymbols can filter t...Chris Loer2017-10-312-6/+9
* Store tile id in indexedsubfeatureChris Loer2017-10-312-6/+9
* Re-enable vertical glyph support.Chris Loer2017-10-315-47/+35
* Hook up "showCollisionBoxes" logic where "setPlacementConfig" logic used to be.Chris Loer2017-10-312-3/+3
* Hook up tile distance calculation.Chris Loer2017-10-311-2/+24
* Oops, got the index length wrong for circle debug boxes.Chris Loer2017-10-311-1/+1
* Stop doing collision detection in background.Chris Loer2017-10-312-84/+23
* remove placedText and placedIcon from SymbolInstanceAnsis Brammanis2017-10-312-5/+1
* Fix segment overflow bug for collision circles.Chris Loer2017-10-311-1/+2
* Initial implementation of debug collision circlesChris Loer2017-10-312-21/+27
* Hook up placement updates for collision boxes.Chris Loer2017-10-311-1/+1
* Starting implementation of debug collision boxes.Chris Loer2017-10-311-11/+10
* start running new placement [skip ci]Ansis Brammanis2017-10-315-17/+20
* update shaders and create symbol opacity bufferAnsis Brammanis2017-10-313-9/+13
* CollisionIndex initial implementation of line labels.Chris Loer2017-10-312-3/+3
* add SymbolOpacityIndex [skip ci]Ansis Brammanis2017-10-313-4/+19
* Remove FrameHistory. This will disable zoom-based collisions until foreground...Chris Loer2017-10-312-2/+0
* Port viewport-collision changes to symbol_projection.cpp:Chris Loer2017-10-312-31/+115
* [core][ios][macos][android]DDS-ify `text-letter-spacing` and `text-max-width`Asheem Mamoowala2017-08-301-2/+2
* Implement icon-anchor propertyLauren Budorick2017-08-281-0/+1
* [core] Fix issue #9843 (overzoomed line label rendering glitch).Chris Loer2017-08-251-19/+53
* [core][android][macos][ios] Implement property functions for line-join, text-...Lauren Budorick2017-07-261-44/+2
* [core] Update shaders.Chris Loer2017-07-121-1/+4
* [core] Base label "keep-upright" orientation on start and end of labelChris Loer2017-07-121-18/+76
* [core] improve legibility of labels that follow linesAnsis Brammanis2017-07-116-69/+361
* [core] Pass pitch-scaling vertex attributes and uniforms to shaders.Chris Loer2017-07-112-12/+14
* [core] make{Glyph,Image}Atlas only once for any number of symbol layersJohn Firebaugh2017-07-061-7/+0
* [core] retain GeometryTileLayer in SymbolLayoutKonstantin Käfer2017-06-212-8/+11
* [core] Per-tile glyph/icon atlasesJohn Firebaugh2017-06-134-51/+47
* [core] Per-bucket icon atlasesJohn Firebaugh2017-06-132-11/+16
* [core] Per-bucket glyph atlasesJohn Firebaugh2017-06-133-12/+16
* [core] Simplify and fix sprite atlas coordinate calculationsJohn Firebaugh2017-05-232-1/+3
* [core] Disable letter-spacing for Arabic labels (issue #9057)Chris Loer2017-05-221-1/+1
* [core] Don't unnecessarily request glyphs for verticalized punctuation.Chris Loer2017-05-181-2/+7
* [core] Unify {Paint,Layout,Light}PropertiesJohn Firebaugh2017-05-152-3/+3
* [core] Move renderer/* files into sub-folders (#8983)Asheem Mamoowala2017-05-121-2/+2
* [core] Immutable ImplsJohn Firebaugh2017-05-121-3/+3
* [core] Tweak handling of annotation special case SpriteAtlasJohn Firebaugh2017-04-262-22/+14
* [core] split off render layersIvo van Dongen2017-04-252-13/+13