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path: root/src/mbgl/layout/symbol_feature.hpp
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* [core] Set sortKey for symbol segments during layout phaseAlexander Shalamov2019-04-171-0/+5
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* [build] Update to geometry v1.0.0Bruno de Oliveira Abinader2018-11-131-1/+1
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* [core] Initial implementation of 'format' expressionChris Loer2018-10-151-1/+2
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* [core] Implement data-driven styling for ↵Anand Thakker2017-02-281-4/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | {text,icon}-{color,opacity,halo-color,halo-blur,halo-width} (#7939) * Add symbol dds attributes and adapt style code generation * Update to mapbox-gl-js/master * Refactor SymbolFeature as a subclass of GeometryTileFeature Prepares for enabling DDS on symbol paint properties by allowing the SymbolFeatures, which we keep around after constructing SymbolLayout, to be used in evaluating data-driven paint properties later in the layout process. * Draft approach for splitting icon/text paint properties The `Program` types are set up to bind GL attributes to each of the data-driven paint properties specified in the `PaintProperties` type provided. Since `SymbolPaintProperties` specifies both `Text*` and `Icon*` properties, the symbolIcon, symbolIconSDF, and symbolGlyph programs each attempt to bind roughly double the number of attributes that they actually need. This change addresses this by: - Adding the more specific `IconPaintProperties` and `TextPaintProperties` types, which are subsets of the full `SymbolPaintProperties`. - The symbol layer continues to use its `SymbolPaintProperties paint` member to track layer property state, but it provides helpers that construct objects of each the specific `{Icon,Text}PaintProperties::Evaluated` type, for use by the painter. - The three symbol programs instantiate `Program<>` using the appropriate `{Icon,Text}PaintProperties` type. * check in generated style code * Populate paint buffers for symbol DDS properties * Address first round of review comments * Refactor VectorTile{Layer,Feature} to explicitly share data * Update submodule
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-0/+3
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* [core] Fix symbol rendering for multipointsJohn Firebaugh2016-12-201-0/+1
| | | | Ports https://github.com/mapbox/mapbox-gl-js/pull/3763 and https://github.com/mapbox/mapbox-gl-js/pull/3806.
* [core] Full support for line breaking bidirectional text using ICU bidi ↵Chris Loer2016-11-301-2/+0
| | | | | | | functionality. - Trim whitespace from labels before determining their max-width for alignment. - Fix crash on labels that contain lines with only a single character of whitespace.
* [core] Add minimal line breaking support for RTL text.Chris Loer2016-11-171-0/+2
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* [core] Use UTF-16 instead of UTF-32 for label features to avoid extra ↵Chris Loer2016-11-171-1/+1
| | | | | | | conversions and reduce in-memory size. Continue to use uint32 as glyph ID to maintain Glyph PBF, even though we're only using 16 bits of that uint32. Use std::codecvt instead of boost::unicode_iterator for UTF8->UTF16 conversions.
* [core] Use consistent terms: "text" and "icon"John Firebaugh2016-09-161-2/+2
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* [core] Use optional to represent possible absence, not empty stringsJohn Firebaugh2016-09-161-2/+3
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* [core] Move SymbolInstance and SymbolFeature into their own filesJohn Firebaugh2016-09-161-0/+17