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* [core] Merge TexturePool into ObjectStore; pool all textures (#5477)John Firebaugh2016-06-274-141/+27
* [core] Added BlendColor GL config valueBruno de Oliveira Abinader2016-06-202-0/+4
* [tidy] Check misc-static-assertBruno de Oliveira Abinader2016-06-132-2/+2
* [tidy] Check modernize-use-defaultBruno de Oliveira Abinader2016-06-131-2/+1
* [core] Redundant id check in TexturePoolDeleterBruno de Oliveira Abinader2016-06-102-6/+3
* [core] s/SharedTexture/PooledTexture/Bruno de Oliveira Abinader2016-06-072-4/+4
* [core] Use RAII for TexturePool texturesBruno de Oliveira Abinader2016-06-072-17/+29
* [core] Do not expose TexturePool::ImplBruno de Oliveira Abinader2016-06-072-38/+60
* [core] Use initializer list for Unique* objectsBruno de Oliveira Abinader2016-06-071-11/+11
* [core] Refresh Texture Pool logicBruno de Oliveira Abinader2016-06-033-23/+26
* [test] Added GL objects testsBruno de Oliveira Abinader2016-06-012-3/+19
* [core] Use unique_resource for GL objectsBruno de Oliveira Abinader2016-06-014-169/+105
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-014-26/+26
* [core] s/operator bool/created()/ in {GL,TexturePool}HolderBruno de Oliveira Abinader2016-05-262-14/+14
* [core] Move objectStore in {GL,TexturePool}Holder::reset()Bruno de Oliveira Abinader2016-05-262-11/+10
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-254-16/+4
* [core] Added PixelZoom, RasterPos to GL configBruno de Oliveira Abinader2016-05-242-0/+17
* [core] always set activeTexture before binding a textureAnsis Brammanis2016-04-142-0/+4
* [core] Don't put static objects in a header file (#4707)John Firebaugh2016-04-141-0/+21
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-184-84/+88
* [gl] Refactor texture pool cleanupBruno de Oliveira Abinader2016-02-182-24/+46
* [gl] Added mbgl::gl::VAOHolderBruno de Oliveira Abinader2016-02-182-14/+29
* [gl] Added mbgl::gl::Texture{,Pool}HolderBruno de Oliveira Abinader2016-02-184-29/+74
* [gl] Added mbgl::gl::BufferHolderBruno de Oliveira Abinader2016-02-182-10/+33
* [gl] Added mbgl::gl::ShaderHolderBruno de Oliveira Abinader2016-02-182-0/+29
* [gl] Added mbgl::gl::ProgramHolderBruno de Oliveira Abinader2016-02-182-3/+41
* [gl] Moved TexturePool to gl namespaceBruno de Oliveira Abinader2016-02-182-0/+83
* [gl] Moved GLObjectStore to gl namespaceBruno de Oliveira Abinader2016-02-182-0/+84
* [core] move GL value objects from gl_config.hpp to gl_values.hppKonstantin Käfer2016-02-082-0/+124
* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-082-1/+237
* [core] add namespace comment to closing braceKonstantin Käfer2015-12-032-6/+6
* fix debugging names on iOSKonstantin Käfer2015-08-191-1/+1
* disable debugging groups in non-debug buildsKonstantin Käfer2015-08-192-5/+8
* Extensible GL extension supportJohn Firebaugh2015-05-132-0/+216