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* [core] add static asserts for more gl constantsAnsis Brammanis2017-07-113-4/+51
| | | | and rename BufferUsageType to BufferUsage
* [core] improve legibility of labels that follow linesAnsis Brammanis2017-07-113-5/+23
| | | | | | | | | | port https://github.com/mapbox/mapbox-gl-js/pull/4781 This improves legibility of labels that follow lines in pitched views. The previous approach used the limited information in the shader to calculate put the glyph in approximatelyright place. The new approach does this more accurately by doing it on the cpu where we have access to the entire line geometry.
* [core] Bind only active attributes in order to avoid exceeding attribute ↵Lauren Budorick2017-06-293-6/+64
| | | | | limits (#9373) Introducing two new attributes to enable property functions for line-width (#9250) pushed the attribute count over GL_MAX_VERTEX_ATTRIBS on some devices. Now we selectively bind only attributes that are used, making it unlikely to surpass GL_MAX_VERTEX_ATTRIBS.
* [core] add MBGL_CHECK_ERROR to some locations where it was missingKonstantin Käfer2017-06-211-4/+4
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* [core] Eliminate constant attribute bindingsJohn Firebaugh2017-06-143-208/+63
| | | | Rather than binding constant attributes that will never be used, just disable the attribute.
* [core] Dynamic program compilation for data-driven propertiesJohn Firebaugh2017-06-131-6/+5
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* [core] cleanup ProgramParametersKonstantin Käfer2017-06-131-2/+2
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* [core] only bind uniforms that exist in the programKonstantin Käfer2017-06-131-1/+1
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* [core] verify that the active uniform types match our assumed typesKonstantin Käfer2017-06-133-0/+144
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* [core] store vertex attribute binding to prevent duplicate bindsKonstantin Käfer2017-06-131-0/+1
| | | | | | | | | We have an "oldBinding" value that we use for checking whether the vertex attribute was already bound to the current VAO, but we never set the state. Additionally, we're also checking whether the previous state was already any binding (optional is set), and don't re-enable the vertex attribute array. Additionally, we now only disable the vertex attribute array when the previous state was in fact an array attribute. We still don't deduplicate constant glVertexAttrib* calls, but that's a little trickier.
* [core] Per-bucket glyph atlasesJohn Firebaugh2017-06-131-0/+1
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* [core] glPixelStorei is in OpenGL ES 2John Firebaugh2017-06-135-52/+47
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* [core] Added Backend::{assume,set}ScissorTestBruno de Oliveira Abinader2017-06-134-2/+22
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* [core] Reuse RasterBucket for ImageSourceAsheem Mamoowala2017-06-012-0/+2
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* [tidy] modernize-use-usingBruno de Oliveira Abinader2017-05-121-7/+7
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* [tidy] modernize-use-autoBruno de Oliveira Abinader2017-05-121-2/+2
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* [core] Throw exceptions by valueKonstantin Käfer2017-05-051-2/+2
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* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-273-1/+22
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* [core] remove unused leftover filesKonstantin Käfer2017-04-203-52/+1
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* Merge branch 'release-ios-v3.5.0-android-v5.0.0' into ↵Fabian Guerra2017-04-112-0/+51
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | boundsj-merge-release-branch # Conflicts: # cmake/core-files.cmake # mapbox-gl-js # platform/android/CHANGELOG.md # platform/ios/CHANGELOG.md # platform/macos/CHANGELOG.md # platform/qt/bitrise-qt5.yml # src/mbgl/gl/attribute.hpp # src/mbgl/gl/context.cpp # src/mbgl/gl/program.hpp # src/mbgl/map/map.cpp # src/mbgl/programs/program.hpp # src/mbgl/renderer/painter.cpp
| * [core] cache binary shaders on AndroidKonstantin Käfer2017-04-039-9/+166
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* | [core] Add DDS support for {text,icon}-size (#8593)Anand Thakker2017-04-061-0/+61
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Update gl-js and generate style code * Factor out packUint8Pair() helper function * Draft implementation of DDS for {text,icon}-size Ports https://github.com/mapbox/mapbox-gl-js/pull/4455 * Fix text-size/composite-function-line-placement test * Refactor to PaintPropertyBinders-like strategy * Dedupe gl::Program construction * Use exponential function base for interpolation * Dedupe coveringZoomStops method * Fixup tests * Fix CI errors (hidden within #if block)
* | [Qt] Fix typo in gl.hppBruno de Oliveira Abinader2017-04-061-1/+1
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* | [core] Value stored to 'format' is never read in Context::drawPixelsBruno de Oliveira Abinader2017-03-311-1/+1
| | | | | | | | Captured via clang-analyzer-deadcode.DeadStores.
* | [core] Privatize gl/gl.hppKonstantin Käfer2017-03-281-0/+50
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* | [glfw] Remove GL state restorationKonstantin Käfer2017-03-281-29/+0
| | | | | | | | We're doing all of this in our own context anyway, so no need to restore the state
* | [core] Refactor OpenGL extension loading mechanismKonstantin Käfer2017-03-2318-359/+434
| | | | | | | | Previously, we initialized global variables that held pointers to the extension functions. While this seemed to work, the spec doesn't guarantee that the function pointers are identical for different OpenGL contexts. Therefore, we are now making them a member variable of the Context object.
* | [core] Move OpenGL extension initialization to BackendKonstantin Käfer2017-03-232-18/+14
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* | [core] cache binary shaders on AndroidKonstantin Käfer2017-03-229-9/+166
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* | [core] Remove unnecessary unordered_map includesJohn Firebaugh2017-03-211-1/+0
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* | [core] Fix overspecialization of PaintPropertyBinder templateJohn Firebaugh2017-03-171-12/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | PaintPropertyBinder and subclass templates were being instantiated for every unique attribute type (e.g. a_color, a_fill_color, a_halo_color) even though they behave identically for a given property value type (e.g. Color). To fix this, a unique type such as a_color no longer derives from gl::Attribute<...> -- instead it has an inner Type typedef, which should be used wherever neither a unique type nor attribute name is required. This reduces binary size substantially: VM SIZE FILE SIZE ++++++++++++++ GROWING ++++++++++++++ -------------- SHRINKING -------------- -2.0% -49.3Ki __TEXT,__text -49.3Ki -2.0% -3.1% -5.21Ki [None] -2.79Ki -1.6% -2.1% -4.12Ki __TEXT,__const -4.12Ki -2.1% -1.4% -4.04Ki __TEXT,__gcc_except_tab -4.04Ki -1.4% -19.3% -3.62Ki __DATA,__data -3.62Ki -19.3% -2.5% -1.65Ki __TEXT,__unwind_info -1.65Ki -2.5% -4.2% -8 __DATA,__mod_init_func 0 [ = ] -1.9% -68.0Ki TOTAL -65.6Ki -1.9%
* | [core] Don't need to use normalized attributes anymoreJohn Firebaugh2017-03-172-81/+1
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* Pack min + max into one attribute :muscle:Molly Lloyd2017-03-082-13/+35
| | | | | | | | Some devices supported by Mapbox GL provide only 8 vertex attributes; this change packs existing attributes to get us just under that limit. For properties using a composite function, pack the min and max values into a single attribute with two logical components instead of using two separate attributes and buffers. Special logic is included for color attributes, whose integer components must be packed into the available bits of floating-point attributes. (We don't have access to ivec types in GL ES 2.0.) For source functions, continue to bind just a one-component attribute even though the GLSL type is vec2 (or vec4 for colors). The type-checking done by gl::Attribute is relaxed slightly to accommodate this.
* [core] Use std::call_once to report about missing VAOsBruno de Oliveira Abinader2017-02-221-4/+4
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* [core] Redo approach to unsupported VAO extensionJohn Firebaugh2017-02-203-15/+23
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* [core] Restore support for GL implementations without VAO extensionJohn Firebaugh2017-02-103-10/+23
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* [core] Add support for data-driven stylingJohn Firebaugh2017-02-0211-185/+528
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* [core] remove trailing whitespace, add trailing newlines, add space after //Konstantin Käfer2017-01-272-2/+2
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* [core] Disable debug groups in release buildsJohn Firebaugh2017-01-172-36/+38
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* [core] Restore GL_KHR_debug messages in release buildsJohn Firebaugh2017-01-172-15/+8
| | | | This reverts commit 8c4da72d09e585bd10d030129c99e1e609a2d2f9.
* [core] Remove constexpr from ColorJohn Firebaugh2017-01-042-4/+4
| | | | GCC can't cope with it.
* [core] Fix debug renderingJohn Firebaugh2016-12-131-0/+1
| | | | | * Off-by-one in DebugBucket indexing * Must unbind VAO before binding index buffer in Context::createIndexBuffer
* [core] Use indexed rendering everywhereJohn Firebaugh2016-12-013-45/+5
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* [build] move logging to utilKonstantin Käfer2016-11-222-3/+3
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* [core] Return to static, per-segment approach to VAOsJohn Firebaugh2016-11-153-42/+10
| | | | This is safer now -- it can be an implementation detail of Segment/Context. And the typing of SegmentVector now ensures that the attributes and program match.
* [core] Introduce SegmentVectorJohn Firebaugh2016-11-152-3/+17
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* [core] Assign attribute locations sequentiallyJohn Firebaugh2016-11-155-11/+21
| | | | | | | Two reasons to prefer explicit sequential location assignment, rather than relying on the GLSL linker to assign locations: * For data-driven properties, we want to have the option to use glDisableVertexAttribArray plus glVertexAttrib*. In order to use glDisableVertexAttribArray, we must avoid using attribute location 0, which cannot be disabled. * We want to use the same VAO in cases where, say, a fill layer might be rendered with FillProgram at first, and then FillPatternProgram later. VAOs do not store the program binding, only the attribute bindings, so as long as the two programs have the same attributes and attribute locations, only a single VAO (per segment) is needed.
* [core] don't show OpenGL debug information on startupKonstantin Käfer2016-11-141-24/+2
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* [core] Require point size / line width for DrawMode constructorsJohn Firebaugh2016-11-081-0/+12
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* [core] Put ignore in util namespaceJohn Firebaugh2016-11-084-9/+9
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