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path: root/src/mbgl/gl/uniform.hpp
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* [core] only bind uniforms that exist in the programKonstantin Käfer2017-06-131-1/+1
* [core] verify that the active uniform types match our assumed typesKonstantin Käfer2017-06-131-0/+31
* [core] cache binary shaders on AndroidKonstantin Käfer2017-03-221-1/+12
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-8/+25
* [core] Put ignore in util namespaceJohn Firebaugh2016-11-081-1/+1
* [core] Introduce and use IndexedTupleJohn Firebaugh2016-11-081-4/+4
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-081-5/+2
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-8/+6
* [core] move Value class outside of Uniform to enforce explicit constructionKonstantin Käfer2016-11-071-4/+8
* [core] force explicit initialization of uniform valuesKonstantin Käfer2016-11-071-1/+0
* [core] remove Uniforms::value in favor of direct constructionKonstantin Käfer2016-11-071-5/+0
* [core] Modern C++ bindings for OpenGLJohn Firebaugh2016-10-281-34/+61
* [core] Move shader and uniform to gl directoryJohn Firebaugh2016-10-051-0/+61