Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [core] move BufferUsage enum to gfx namespace | Konstantin Käfer | 2019-03-06 | 1 | -6/+0 |
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* | [core] make vertex descriptors constexpr | Konstantin Käfer | 2019-03-06 | 1 | -10/+0 |
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* | [core] move draw mode and primitives to gfx namespace | Konstantin Käfer | 2019-03-01 | 1 | -10/+0 |
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* | [core, ios, macos, android, node] Heatmap layer (#11046) | Vladimir Agafonkin | 2018-02-15 | 1 | -0/+9 |
| | | | | | Co-Authored-By: Konstantin Käfer <mail@kkaefer.com> Co-Authored-By: Anand Thakker <anandthakker@users.noreply.github.com> Co-Authored-By: Minh Nguyễn <1ec5@users.noreply.github.com> | ||||
* | [core] Add comments explaining typing of AttributeLocation and UniformLocation | John Firebaugh | 2017-07-12 | 1 | -0/+8 |
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* | [core] Reduce memory requirements of VertexArrays | John Firebaugh | 2017-07-12 | 1 | -1/+1 |
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* | [core] Rework attribute binding (again) | John Firebaugh | 2017-07-12 | 1 | -1/+1 |
| | | | | | | | | | | These changes are necessary for programs whose set of active attributes is not fixed at compile time by a template parameter pack, but rather varies based on the generated shader text at runtime. In such cases, the attribute location of a given named attribute may vary between instances of the same Program. Previously, attribute bindings were implicitly associated with a location based on template parameter order, and -1 was used to indicate an inactive attribute. This left us unable to disable the appropriate attribute when it went from active to inactive. Now, the state tracker for bindings explicitly associates locations and state, and an empty optional is used to indicate an inactive attribute. In addition, a gl::VertexArray class is now exposed, allowing more flexibility in the relationship between Programs, Segments, and attribute bindings. In this commit, that relationship does not change, but the subsequent commit adjusts it to match gl-js, reduce rebinds, and work around buggy VAO implementations. VertexArray uses a pimpl idiom in order to support implementations that lack the VAO extension. In that case, all VertexArrays share global binding state, reflecting the platform reality in the absence of VAOs, while still providing a uniform API. | ||||
* | [core] add static asserts for more gl constants | Ansis Brammanis | 2017-07-11 | 1 | -1/+1 |
| | | | | and rename BufferUsageType to BufferUsage | ||||
* | [core] improve legibility of labels that follow lines | Ansis Brammanis | 2017-07-11 | 1 | -0/+6 |
| | | | | | | | | | | port https://github.com/mapbox/mapbox-gl-js/pull/4781 This improves legibility of labels that follow lines in pitched views. The previous approach used the limited information in the shader to calculate put the glyph in approximatelyright place. The new approach does this more accurately by doing it on the cpu where we have access to the entire line geometry. | ||||
* | [core] verify that the active uniform types match our assumed types | Konstantin Käfer | 2017-06-13 | 1 | -0/+20 |
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* | [core] glPixelStorei is in OpenGL ES 2 | John Firebaugh | 2017-06-13 | 1 | -4/+0 |
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* | [core] Render fill-extrusion layers (#8431) | Lauren Budorick | 2017-04-27 | 1 | -0/+5 |
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* | [core] cache binary shaders on Android | Konstantin Käfer | 2017-03-22 | 1 | -0/+2 |
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* | [core] Add support for data-driven styling | John Firebaugh | 2017-02-02 | 1 | -10/+0 |
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* | [core] Introduce gl::Program template | John Firebaugh | 2016-11-08 | 1 | -0/+5 |
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* | [core] move framebuffer reading to gl::Context | Konstantin Käfer | 2016-11-04 | 1 | -0/+4 |
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* | [core] add state tracking to pixel store packing alignment | Konstantin Käfer | 2016-11-04 | 1 | -0/+12 |
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* | [core] convert LineAtlas to use managed texture handling | Konstantin Käfer | 2016-11-01 | 1 | -0/+1 |
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* | [core] add ability to upload alpha-only textures + images | Konstantin Käfer | 2016-11-01 | 1 | -0/+4 |
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* | [core] Modern C++ bindings for OpenGL | John Firebaugh | 2016-10-28 | 1 | -75/+8 |
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* | [core] move gl::Context to Backend and refactor View | Konstantin Käfer | 2016-10-25 | 1 | -0/+5 |
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* | [core] Improve attribute binding API | John Firebaugh | 2016-10-05 | 1 | -0/+21 |
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* | [core] remove Raster object in favor of a more low-level Texture object | Konstantin Käfer | 2016-10-04 | 1 | -0/+3 |
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* | [core] remove dependence on gl.h types | Konstantin Käfer | 2016-09-29 | 1 | -0/+82 |
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* | [core] introduces types for GL objects | Konstantin Käfer | 2016-09-29 | 1 | -0/+17 |