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path: root/src/mbgl/gl/program.hpp
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* [core] prefer static_cast for casts to derived classesKonstantin Käfer2019-04-051-2/+2
* [core] move ProgramMap to within the gl::Program objectKonstantin Käfer2019-03-201-79/+124
* Merge pull request #14126 from mapbox/gfx-refactor-4Konstantin Käfer2019-03-151-59/+59
* [core] add texture bindings to draw call instead of Context member fnKonstantin Käfer2019-03-121-6/+12
* [core] add texture bindings to draw call invocationsKonstantin Käfer2019-03-121-1/+5
* [core] move VertexBuffer<> to gfx namespaceKonstantin Käfer2019-03-061-1/+1
* [core] move IndexBuffer to gfx namespaceKonstantin Käfer2019-03-061-4/+4
* [core] remove unused template parameter from gl::IndexBufferKonstantin Käfer2019-03-061-1/+1
* [core] move CullFaceMode to gfx namespaceKonstantin Käfer2019-03-011-1/+1
* [core] move StencilMode to gfx namespaceKonstantin Käfer2019-03-011-1/+1
* [core] move DepthMode to gfx namespaceKonstantin Käfer2019-03-011-1/+1
* [core] move ColorMode to gfx namespaceKonstantin Käfer2019-03-011-1/+1
* [core] Add face culling mode parameter to Program::drawBruno de Oliveira Abinader2018-09-131-0/+2
* [core] Don't crash when attribute count is exceededKonstantin Käfer2018-05-031-1/+1
* [core] re-bind uniform locations after re-linking program (#11618)Łukasz Paczos2018-04-061-0/+5
* [core] Pass correct sources to programIdentifierJohn Firebaugh2017-07-121-10/+6
* [core] Rework attribute binding (again)John Firebaugh2017-07-121-13/+13
* [core] Include what you useJohn Firebaugh2017-07-121-1/+1
* [core] Bind only active attributes in order to avoid exceeding attribute limi...Lauren Budorick2017-06-291-5/+7
* [core] Dynamic program compilation for data-driven propertiesJohn Firebaugh2017-06-131-6/+5
* [core] cleanup ProgramParametersKonstantin Käfer2017-06-131-2/+2
* [core] Add DDS support for {text,icon}-size (#8593)Anand Thakker2017-04-061-0/+61
* [core] cache binary shaders on AndroidKonstantin Käfer2017-03-221-7/+23
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-18/+24
* [core] Use indexed rendering everywhereJohn Firebaugh2016-12-011-26/+0
* [core] Introduce SegmentVectorJohn Firebaugh2016-11-151-3/+4
* [core] Assign attribute locations sequentiallyJohn Firebaugh2016-11-151-1/+1
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-081-3/+61
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-0/+37