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path: root/src/mbgl/gl/context.hpp
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* [core] Expose a way of flushing the graphics pipelineThiago Marcos P. Santos2019-03-201-0/+5
* [core] move cleanup to gfx::ContextKonstantin Käfer2019-03-201-1/+1
* [core] move ProgramMap to within the gl::Program objectKonstantin Käfer2019-03-201-1/+1
* [core] expose vertex binding count in gfx::ContextKonstantin Käfer2019-03-201-3/+1
* Merge pull request #14126 from mapbox/gfx-refactor-4Konstantin Käfer2019-03-151-8/+4
* [core] add texture bindings to draw call instead of Context member fnKonstantin Käfer2019-03-121-9/+2
* [core] move Texture to the gfx namespaceKonstantin Käfer2019-03-121-41/+14
* [core] move Texture related enums to gfx namespaceKonstantin Käfer2019-03-121-18/+18
* [core] introduce gfx::Context and move Buffer creation/update methods to itKonstantin Käfer2019-03-061-38/+8
* [core] move BufferUsage enum to gfx namespaceKonstantin Käfer2019-03-061-4/+4
* [core] move VertexBuffer<> to gfx namespaceKonstantin Käfer2019-03-061-7/+7
* [core] move IndexBuffer to gfx namespaceKonstantin Käfer2019-03-061-7/+7
* [core] unify *Buffer/Vector namingKonstantin Käfer2019-03-061-8/+8
* [core] remove unused template parameter from gl::IndexBufferKonstantin Käfer2019-03-061-3/+3
* [core] move VertexVector/IndexVector to gfx namespaceKonstantin Käfer2019-03-061-4/+6
* [core] move CullFaceMode to gfx namespaceKonstantin Käfer2019-03-011-2/+2
* [core] move StencilMode to gfx namespaceKonstantin Käfer2019-03-011-2/+2
* [core] move DepthMode to gfx namespaceKonstantin Käfer2019-03-011-2/+2
* [core] move ColorMode to gfx namespaceKonstantin Käfer2019-03-011-2/+2
* [core] move draw mode and primitives to gfx namespaceKonstantin Käfer2019-03-011-7/+7
* [core] remove DrawMode from VertexVector/BufferKonstantin Käfer2019-02-251-5/+5
* [core] Switch to the new OpenGL abstractionThiago Marcos P. Santos2019-02-121-0/+1
* [core] Refactor vertex array object extension initializationAnder Conselvan de Oliveira2018-09-141-6/+1
* [core] Add face culling mode parameter to Program::drawBruno de Oliveira Abinader2018-09-131-0/+4
* Remove use of noncopyable in ContextSudarsana Babu Nagineni2018-07-301-1/+3
* [core] Don't crash when attribute count is exceededKonstantin Käfer2018-05-031-1/+3
* [core, ios, macos, android, node] Heatmap layer (#11046)Vladimir Agafonkin2018-02-151-8/+16
* [core] Fix crash on Qt + Windows + ANGLEThiago Marcos P. Santos2017-11-241-1/+6
* [core] Cleanup in response to review comments.Chris Loer2017-11-171-2/+2
* [core] Enable dynamic updates of index buffers.Chris Loer2017-11-171-3/+11
* Revert "[core] Expose ColorMask in gl::Context::clear()"Bruno de Oliveira Abinader2017-11-021-2/+1
* [core] Expose ColorMask in gl::Context::clear()Bruno de Oliveira Abinader2017-11-011-1/+2
* [core] allow context to be abandoned on destructionIvo van Dongen2017-09-221-0/+6
* [core] Rename for clarity: ActiveTexture → ActiveTextureUnitJohn Firebaugh2017-09-111-1/+1
* [all] Merge View into RendererBackendJohn Firebaugh2017-07-261-3/+0
* [core] Rework attribute binding (again)John Firebaugh2017-07-121-5/+7
* [core] add static asserts for more gl constantsAnsis Brammanis2017-07-111-2/+2
* [core] improve legibility of labels that follow linesAnsis Brammanis2017-07-111-3/+10
* [core] glPixelStorei is in OpenGL ES 2John Firebaugh2017-06-131-2/+3
* [core] Added Backend::{assume,set}ScissorTestBruno de Oliveira Abinader2017-06-131-0/+1
* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-271-1/+5
* [core] Refactor OpenGL extension loading mechanismKonstantin Käfer2017-03-231-1/+29
* [core] cache binary shaders on AndroidKonstantin Käfer2017-03-221-0/+10
* [core] Remove unnecessary unordered_map includesJohn Firebaugh2017-03-211-1/+0
* [core] Redo approach to unsupported VAO extensionJohn Firebaugh2017-02-201-0/+2
* [core] Restore support for GL implementations without VAO extensionJohn Firebaugh2017-02-101-0/+4
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-23/+12
* [core] Return to static, per-segment approach to VAOsJohn Firebaugh2016-11-151-14/+0
* [core] Assign attribute locations sequentiallyJohn Firebaugh2016-11-151-0/+1
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-081-10/+30