Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Bump Mapbox GL Nativeqt-v1.2.0 | Thiago Marcos P. Santos | 2017-11-27 | 1 | -5/+18 |
| | | | | mapbox-gl-native @ cf3357ea4517e74ba3a63434c330a1506064b130 | ||||
* | Bump Mapbox GL Native | Thiago Marcos P. Santos | 2017-11-02 | 1 | -2/+1 |
| | | | | mapbox-gl-native @ 13ec2cc562ce98a089b47dee2987b5e58a0384e2 | ||||
* | Bump Mapbox GL Native | Thiago Marcos P. Santos | 2017-11-01 | 1 | -1/+2 |
| | | | | mapbox-gl-native @ 0ef7b7154f6d4498077a83db5c486c61bc34938c | ||||
* | Bump Mapbox GL Native | Thiago Marcos P. Santos | 2017-10-18 | 1 | -1/+7 |
| | | | | mapbox-gl-native @ 10f7af19ce1ec61f37459f9cd75e2a0c89a0c790 | ||||
* | Bump Mapbox GL Nativeqt-v1.1.0 | Thiago Marcos P. Santos | 2017-08-09 | 1 | -35/+79 |
| | | | | mapbox-gl-native @ edd7948893fcd40a24d96b790e21d3dd028cecbe | ||||
* | [gcc4.9] Only do bracket initialization where GCC4.9 can handle it | Thiago Marcos P. Santos | 2017-01-24 | 1 | -2/+2 |
| | | | | | GCC 4.9 cannot do bracket initialization when one of the attributes already has a default value. | ||||
* | [core] Return to static, per-segment approach to VAOs | John Firebaugh | 2016-11-15 | 1 | -14/+0 |
| | | | | This is safer now -- it can be an implementation detail of Segment/Context. And the typing of SegmentVector now ensures that the attributes and program match. | ||||
* | [core] Assign attribute locations sequentially | John Firebaugh | 2016-11-15 | 1 | -0/+1 |
| | | | | | | | Two reasons to prefer explicit sequential location assignment, rather than relying on the GLSL linker to assign locations: * For data-driven properties, we want to have the option to use glDisableVertexAttribArray plus glVertexAttrib*. In order to use glDisableVertexAttribArray, we must avoid using attribute location 0, which cannot be disabled. * We want to use the same VAO in cases where, say, a fill layer might be rendered with FillProgram at first, and then FillPatternProgram later. VAOs do not store the program binding, only the attribute bindings, so as long as the two programs have the same attributes and attribute locations, only a single VAO (per segment) is needed. | ||||
* | [core] Use gl::Program to resolve some rough edges in the GL binding types | John Firebaugh | 2016-11-08 | 1 | -10/+30 |
| | | | | | | | | | * Extract `ignore` util to separate header. * `Segment` now tracks offset and length of indices, rather than primitives. This is more natural. * Introduce `VertexVector` and `IndexVector` types. These types carry information about the intended draw mode (`Triangles`, `LineStrip`, etc.), and ensure that elements are always appended in a group size appropriate for that draw mode, for both indexed and unindexed rendering. * `Program`, rather than `Drawable`, is now the unifying object for draw calls. `Program` is the best place to type check the draw call, because it is typed to carry information about the intended primitive, vertex type, attributes, and uniforms. * Use the debug shaders for debug tile rendering, like gl-js. * Fix the draw mode for background. It was drawing triangle strips with a triangles array. Surprised this didn’t cause issues. Now it’s type checked. | ||||
* | [core] Introduce gl::Program template | John Firebaugh | 2016-11-08 | 1 | -3/+3 |
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* | [core] move pixel blitting to gl::Context | Konstantin Käfer | 2016-11-04 | 1 | -0/+11 |
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* | [core] move framebuffer reading to gl::Context | Konstantin Käfer | 2016-11-04 | 1 | -0/+10 |
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* | [core] add state tracking to pixel transfer | Konstantin Käfer | 2016-11-04 | 1 | -0/+2 |
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* | [core] add state tracking to pixel store packing alignment | Konstantin Käfer | 2016-11-04 | 1 | -0/+2 |
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* | [core] convert LineAtlas to use managed texture handling | Konstantin Käfer | 2016-11-01 | 1 | -1/+3 |
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* | [core] add ability to upload alpha-only textures + images | Konstantin Käfer | 2016-11-01 | 1 | -6/+10 |
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* | [core] convert SpriteAtlas to use managed texture handling | Konstantin Käfer | 2016-11-01 | 1 | -0/+7 |
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* | [core] Use VAOs internally | John Firebaugh | 2016-10-28 | 1 | -1/+15 |
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* | [core] Modern C++ bindings for OpenGL | John Firebaugh | 2016-10-28 | 1 | -18/+31 |
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* | [core] change std::array<uint16_t, 2> to mbgl::Size | Konstantin Käfer | 2016-10-27 | 1 | -8/+7 |
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* | [core] move gl::Context to Backend and refactor View | Konstantin Käfer | 2016-10-25 | 1 | -3/+24 |
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* | [core] Improve attribute binding API | John Firebaugh | 2016-10-05 | 1 | -0/+10 |
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* | [core] Refactor Buffer | John Firebaugh | 2016-10-05 | 1 | -3/+18 |
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* | [core] remove Raster object in favor of a more low-level Texture object | Konstantin Käfer | 2016-10-04 | 1 | -0/+21 |
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* | [core] remove dependence on gl.h types | Konstantin Käfer | 2016-09-29 | 1 | -44/+14 |
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* | [core] introduces types for GL objects | Konstantin Käfer | 2016-09-29 | 1 | -13/+17 |
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* | [core] rename VAO => VertexArray, FBO => Framebuffer | Konstantin Käfer | 2016-09-29 | 1 | -11/+11 |
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* | [core] merge gl::ObjectStore into gl::Context | Konstantin Käfer | 2016-09-27 | 1 | -62/+81 |
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* | [core] rename gl::Config to gl::Context | Konstantin Käfer | 2016-09-27 | 1 | -0/+108 |