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path: root/src/mbgl/gl/attribute.hpp
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* [core] Remove binary shader supportThiago Marcos P. Santos2019-05-211-6/+0
* [core] Remove re-linking programs approach (#14482)Aleksandar Stojiljkovic2019-05-201-28/+19
* [core] move ProgramMap to within the gl::Program objectKonstantin Käfer2019-03-201-0/+31
* [core] use constexpr string concatenation for uniform/attribute namesKonstantin Käfer2019-03-201-3/+8
* [core] remove a_/u_ prefix from attribute/uniform typesKonstantin Käfer2019-03-201-3/+3
* Merge pull request #14126 from mapbox/gfx-refactor-4Konstantin Käfer2019-03-151-81/+33
* [core] move VertexBuffer<> to gfx namespaceKonstantin Käfer2019-03-061-9/+10
* [core] make vertex descriptors constexprKonstantin Käfer2019-03-061-31/+11
* [core] extract attribute structs and gl::Vertex to separate namespaceKonstantin Käfer2019-03-011-167/+28
* [core] rename gl::AttributeType to gl::Attribute to free up the nameKonstantin Käfer2019-03-011-3/+3
* [core] disallow subtyping of gl::Attributes<> and use type aliases insteadKonstantin Käfer2019-03-011-1/+1
* [core] remove DrawMode from VertexVector/BufferKonstantin Käfer2019-02-251-4/+3
* [core] introduce TypeListConcat and TypeList::ExpandIntoKonstantin Käfer2018-08-311-16/+2
* [core] rename gl::Attribute to gl::Attribute to remove overloaded namingKonstantin Käfer2018-08-311-3/+3
* [core] simplify attribute/location typesKonstantin Käfer2018-08-311-9/+6
* [core] Don't crash when attribute count is exceededKonstantin Käfer2018-05-031-6/+12
* [core] Reduce memory requirements of VertexArraysJohn Firebaugh2017-07-121-8/+14
* [core] Rework attribute binding (again)John Firebaugh2017-07-121-72/+78
* [core] GCC 4.9 does not fully support custom variable templatesBruno de Oliveira Abinader2017-07-121-4/+1
* [core] Bind only active attributes in order to avoid exceeding attribute limi...Lauren Budorick2017-06-291-1/+11
* [core] Eliminate constant attribute bindingsJohn Firebaugh2017-06-141-50/+39
* [core] cache binary shaders on AndroidKonstantin Käfer2017-03-221-1/+12
* [core] Fix overspecialization of PaintPropertyBinder templateJohn Firebaugh2017-03-171-12/+15
* Pack min + max into one attribute :muscle:Molly Lloyd2017-03-081-12/+34
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-44/+141
* [core] Assign attribute locations sequentiallyJohn Firebaugh2016-11-151-2/+5
* [core] Put ignore in util namespaceJohn Firebaugh2016-11-081-6/+6
* [core] Introduce and use IndexedTupleJohn Firebaugh2016-11-081-15/+11
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-081-9/+7
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-6/+4
* [core] Make attribute binding more similar to uniform bindingJohn Firebaugh2016-11-081-23/+153
* [core] Modern C++ bindings for OpenGLJohn Firebaugh2016-10-281-4/+0
* [core] Improve attribute binding APIJohn Firebaugh2016-10-051-0/+50