Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | [core] cache binary shaders on Android | Konstantin Käfer | 2017-03-22 | 1 | -1/+12 |
* | [core] Fix overspecialization of PaintPropertyBinder template | John Firebaugh | 2017-03-17 | 1 | -12/+15 |
* | Pack min + max into one attribute :muscle: | Molly Lloyd | 2017-03-08 | 1 | -12/+34 |
* | [core] Add support for data-driven styling | John Firebaugh | 2017-02-02 | 1 | -44/+141 |
* | [core] Assign attribute locations sequentially | John Firebaugh | 2016-11-15 | 1 | -2/+5 |
* | [core] Put ignore in util namespace | John Firebaugh | 2016-11-08 | 1 | -6/+6 |
* | [core] Introduce and use IndexedTuple | John Firebaugh | 2016-11-08 | 1 | -15/+11 |
* | [core] Use gl::Program to resolve some rough edges in the GL binding types | John Firebaugh | 2016-11-08 | 1 | -9/+7 |
* | [core] Introduce gl::Program template | John Firebaugh | 2016-11-08 | 1 | -6/+4 |
* | [core] Make attribute binding more similar to uniform binding | John Firebaugh | 2016-11-08 | 1 | -23/+153 |
* | [core] Modern C++ bindings for OpenGL | John Firebaugh | 2016-10-28 | 1 | -4/+0 |
* | [core] Improve attribute binding API | John Firebaugh | 2016-10-05 | 1 | -0/+50 |