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path: root/src/mbgl/algorithm
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* [core] Use Range<uint8_t> instead of full Tileset where possibleJohn Firebaugh2016-06-141-7/+7
* [core] *Tile ↔ *TileDataJohn Firebaugh2016-06-131-17/+17
* [core] Tile ⇢ RenderTileJohn Firebaugh2016-06-131-1/+0
* [core] load parents of missing tiles as optionalKonstantin Käfer2016-06-101-10/+20
* [core] createTile callback can load optional and required tilesKonstantin Käfer2016-06-101-1/+1
* [core] refactor updateRenderables algorithmKonstantin Käfer2016-05-271-50/+65
* [core] remove unused template definitionKonstantin Käfer2016-05-273-103/+80
* [core] TileData::isReady() => TileData::isRenderable()Konstantin Käfer2016-05-251-1/+1
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-255-20/+5
* [core] retain tiles differently and remove old TileID classKonstantin Käfer2016-05-103-0/+118
* [core] move Painter and dependents to new *TileID classesKonstantin Käfer2016-05-101-3/+0
* [core] add algorithm for generating clip IDs based on the new TileID classesKonstantin Käfer2016-05-103-0/+200
* [core] add algorithm for detecting whether an ordered map contains covering c...Konstantin Käfer2016-05-101-0/+34