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* [core] Refactor tile pyramidMikhail Pozdnyakov2019-06-101-32/+38
* [core] change approach to stencil clipping to (almost) match JSKonstantin Käfer2019-04-294-242/+0
* [core] Remove tile sorting from the clip and mask algorithmsMikhail Pozdnyakov2019-01-183-7/+9
* [core] remove some uses of <iostream> and <sstream>Konstantin Käfer2018-10-231-1/+0
* [core] fix flickering caused by incorrect ClipIDsMolly Lloyd2018-10-031-1/+1
* [core] don't break ascent in the overscaled tile phaseKonstantin Käfer2018-09-211-5/+4
* [core] coveredByChildren is false if at least one child is uncoveredBruno de Oliveira Abinader2018-07-241-4/+12
* Support TileJSON bounds property (#10701)Asheem Mamoowala2018-01-051-1/+5
* [core] don't generate clip IDs for buckets/layers that don't need to be clippedKonstantin Käfer2017-10-171-1/+1
* [core] make forcing cache/network only more explicitKonstantin Käfer2017-10-121-9/+16
* [core] add algorithm for computing masks for raster tilesKonstantin Käfer2017-07-241-0/+128
* [core] Change OverscaledTileID to also include a "wrap" value.Chris Loer2017-07-111-5/+4
* [core] rename getStencils() to getClipIDs() to better reflect what it actuall...Konstantin Käfer2017-07-062-9/+9
* [core] don't use unordered_* collections for things we need to sort anywayKonstantin Käfer2017-07-061-4/+4
* [core] refactor ClipID generationKonstantin Käfer2017-07-062-14/+16
* [core] Suppress "stencil mask overflow" warningThiago Marcos P. Santos2017-05-021-1/+6
* [core] Render parent raster tiles when ideal tile can't be loadedKonstantin Käfer2017-04-201-4/+11
* [build] move logging to utilKonstantin Käfer2016-11-221-1/+1
* [core] don't assign clip IDs to tiles that aren't renderedKonstantin Käfer2016-11-081-0/+7
* [core] Moved util::log2 to its own headerBruno de Oliveira Abinader2016-10-311-1/+1
* [core] Convert uses of std::set to std::unordered_set (#6325)Lucas Wojciechowski2016-09-191-2/+2
* [core] #3980 - Switching Core GL instances of map to unordered_mapBrad Leege2016-09-141-4/+4
* [core] Rename data ⇢ tile; use Resource::NecessityJohn Firebaugh2016-08-261-25/+26
* [core] Use Range<uint8_t> instead of full Tileset where possibleJohn Firebaugh2016-06-141-7/+7
* [core] *Tile ↔ *TileDataJohn Firebaugh2016-06-131-17/+17
* [core] Tile ⇢ RenderTileJohn Firebaugh2016-06-131-1/+0
* [core] load parents of missing tiles as optionalKonstantin Käfer2016-06-101-10/+20
* [core] createTile callback can load optional and required tilesKonstantin Käfer2016-06-101-1/+1
* [core] refactor updateRenderables algorithmKonstantin Käfer2016-05-271-50/+65
* [core] remove unused template definitionKonstantin Käfer2016-05-273-103/+80
* [core] TileData::isReady() => TileData::isRenderable()Konstantin Käfer2016-05-251-1/+1
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-255-20/+5
* [core] retain tiles differently and remove old TileID classKonstantin Käfer2016-05-103-0/+118
* [core] move Painter and dependents to new *TileID classesKonstantin Käfer2016-05-101-3/+0
* [core] add algorithm for generating clip IDs based on the new TileID classesKonstantin Käfer2016-05-103-0/+200
* [core] add algorithm for detecting whether an ordered map contains covering c...Konstantin Käfer2016-05-101-0/+34