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* [core] add algorithm for computing masks for raster tilesKonstantin Käfer2017-07-241-0/+128
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* [core] Change OverscaledTileID to also include a "wrap" value.Chris Loer2017-07-111-5/+4
| | | | | This prevents TilePyramid from sharing wrapped copies of tiles. This is necessary because two wrapped tiles no longer share the same CollisionTile.
* [core] rename getStencils() to getClipIDs() to better reflect what it ↵Konstantin Käfer2017-07-062-9/+9
| | | | actually does
* [core] don't use unordered_* collections for things we need to sort anywayKonstantin Käfer2017-07-061-4/+4
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* [core] refactor ClipID generationKonstantin Käfer2017-07-062-14/+16
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* [core] Suppress "stencil mask overflow" warningThiago Marcos P. Santos2017-05-021-1/+6
| | | | | When it starts, we get a log warning for every frame, which is expensive. Now we get only one warning.
* [core] Render parent raster tiles when ideal tile can't be loadedKonstantin Käfer2017-04-201-4/+11
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* [build] move logging to utilKonstantin Käfer2016-11-221-1/+1
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* [core] don't assign clip IDs to tiles that aren't renderedKonstantin Käfer2016-11-081-0/+7
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* [core] Moved util::log2 to its own headerBruno de Oliveira Abinader2016-10-311-1/+1
| | | | | | - Added util::{MIN,MAX}_ZOOM_F to avoid consecutive conversions from double to float - Move util::log2 to its own header (part of mbgl/math)
* [core] Convert uses of std::set to std::unordered_set (#6325)Lucas Wojciechowski2016-09-191-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | * src/mbgl/annotation/annotation_manager.hpp * src/mbgl/algorithm/update_renderables.hpp * src/mbgl/geometry/glyph_atlas.hpp * src/mbgl/renderer/painter.cpp and src/mbgl/renderer/render_item.hpp * src/mbgl/renderer/symbol_bucket.hpp and src/mbgl/text/glyph_store.hpp * src/mbgl/sprite/sprite_atlas.hpp * include/mbgl/storage/network_status.hpp * src/mbgl/text/collision_tile.cpp * src/mbgl/style/update_batch.hpp * platform/default/mbgl/storage/offline_download.hpp * Add GlyphRangeSet typedef * Fix whitespace & unused imports
* [core] #3980 - Switching Core GL instances of map to unordered_mapBrad Leege2016-09-141-4/+4
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* [core] Rename data ⇢ tile; use Resource::NecessityJohn Firebaugh2016-08-261-25/+26
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* [core] Use Range<uint8_t> instead of full Tileset where possibleJohn Firebaugh2016-06-141-7/+7
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* [core] *Tile ↔ *TileDataJohn Firebaugh2016-06-131-17/+17
| | | | Tile is now the main base class; RasterTile, VectorTile, etc are its subclasses. GeometryTileData and its subclasses form the piece that's passed to the worker.
* [core] Tile ⇢ RenderTileJohn Firebaugh2016-06-131-1/+0
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* [core] load parents of missing tiles as optionalKonstantin Käfer2016-06-101-10/+20
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* [core] createTile callback can load optional and required tilesKonstantin Käfer2016-06-101-1/+1
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* [core] refactor updateRenderables algorithmKonstantin Käfer2016-05-271-50/+65
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* [core] remove unused template definitionKonstantin Käfer2016-05-273-103/+80
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* [core] TileData::isReady() => TileData::isRenderable()Konstantin Käfer2016-05-251-1/+1
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* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-255-20/+5
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* [core] retain tiles differently and remove old TileID classKonstantin Käfer2016-05-103-0/+118
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* [core] move Painter and dependents to new *TileID classesKonstantin Käfer2016-05-101-3/+0
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* [core] add algorithm for generating clip IDs based on the new TileID classesKonstantin Käfer2016-05-103-0/+200
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* [core] add algorithm for detecting whether an ordered map contains covering ↵Konstantin Käfer2016-05-101-0/+34
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