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path: root/src/mbgl/algorithm
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* [core] Use Range<uint8_t> instead of full Tileset where possibleJohn Firebaugh2016-06-141-7/+7
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* [core] *Tile ↔ *TileDataJohn Firebaugh2016-06-131-17/+17
| | | | Tile is now the main base class; RasterTile, VectorTile, etc are its subclasses. GeometryTileData and its subclasses form the piece that's passed to the worker.
* [core] Tile ⇢ RenderTileJohn Firebaugh2016-06-131-1/+0
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* [core] load parents of missing tiles as optionalKonstantin Käfer2016-06-101-10/+20
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* [core] createTile callback can load optional and required tilesKonstantin Käfer2016-06-101-1/+1
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* [core] refactor updateRenderables algorithmKonstantin Käfer2016-05-271-50/+65
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* [core] remove unused template definitionKonstantin Käfer2016-05-273-103/+80
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* [core] TileData::isReady() => TileData::isRenderable()Konstantin Käfer2016-05-251-1/+1
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* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-255-20/+5
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* [core] retain tiles differently and remove old TileID classKonstantin Käfer2016-05-103-0/+118
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* [core] move Painter and dependents to new *TileID classesKonstantin Käfer2016-05-101-3/+0
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* [core] add algorithm for generating clip IDs based on the new TileID classesKonstantin Käfer2016-05-103-0/+200
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* [core] add algorithm for detecting whether an ordered map contains covering ↵Konstantin Käfer2016-05-101-0/+34
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