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path: root/src/mbgl/algorithm/generate_clip_ids.hpp
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* [core] rename getStencils() to getClipIDs() to better reflect what it ↵Konstantin Käfer2017-07-061-1/+1
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* [core] don't use unordered_* collections for things we need to sort anywayKonstantin Käfer2017-07-061-4/+4
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* [core] refactor ClipID generationKonstantin Käfer2017-07-061-2/+2
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* [core] #3980 - Switching Core GL instances of map to unordered_mapBrad Leege2016-09-141-4/+4
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* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
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* [core] add algorithm for generating clip IDs based on the new TileID classesKonstantin Käfer2016-05-101-0/+38