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path: root/src/mbgl/algorithm/generate_clip_ids.hpp
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* [core] #3980 - Switching Core GL instances of map to unordered_mapBrad Leege2016-09-141-4/+4
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
* [core] add algorithm for generating clip IDs based on the new TileID classesKonstantin Käfer2016-05-101-0/+38