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path: root/src/map/vector_tile_data.cpp
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* remove trailing whitespaceKonstantin Käfer2014-08-121-1/+1
* VICTORYLauren Budorick2014-08-111-2/+2
* rm rasterize_properties, should be close to working...doesn't workLauren Budorick2014-08-111-3/+0
* nonworking prerendering attemptsLauren Budorick2014-08-111-0/+3
* correctly calculate placement depthKonstantin Käfer2014-08-051-1/+2
* update symbol placement to be more like jsKonstantin Käfer2014-08-041-0/+1
* move sprite to a use future loadingKonstantin Käfer2014-07-311-1/+1
* more include what you useKonstantin Käfer2014-07-231-0/+2
* pass SourceInfo object to TileData so that we can not skip buckets that appea...Konstantin Käfer2014-07-171-3/+3
* rename llmr => mbglKonstantin Käfer2014-07-161-6/+6
* even more refactoringKonstantin Käfer2014-06-271-0/+2
* saving current stateKonstantin Käfer2014-06-231-15/+19
* make sure we retain shared state when destructing the map objectKonstantin Käfer2014-05-301-4/+11
* release mode: silent debug output + ifdef any potentially expensive callsDane Springmeyer2014-05-291-0/+2
* add glyph store and load glyph pbfsKonstantin Käfer2014-05-281-1/+1
* use sprite atlasKonstantin Käfer2014-05-191-1/+1
* only paint layer if it has dataKonstantin Käfer2014-05-121-0/+12
* draw by layer, not by tileKonstantin Käfer2014-05-121-1/+1
* Calculate clip IDs with a huffman prefix treeKonstantin Käfer2014-05-091-0/+43