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path: root/src/geometry/sprite_atlas.cpp
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* make most headers privateKonstantin Käfer2014-12-041-261/+0
* Fix iOS compileLeith Bade2014-12-021-0/+2
* Stop mipmap allocation for texturesLeith Bade2014-12-021-0/+1
* use CoreImage for decoding/encoding images on osx/iosKonstantin Käfer2014-10-301-12/+1
* do not crash for missing imagesKonstantin Käfer2014-10-301-0/+1
* Hold internal reference to Sprite in SpriteAtlasJohn Firebaugh2014-10-291-29/+24
* c++ style memory allocations/deallocationsartemp2014-10-271-7/+4
* fix variable shadowingKonstantin Käfer2014-10-221-6/+6
* Add SpriteAtlas::getPosition()John Firebaugh2014-09-031-0/+12
* Revert "coalesce texture uploads at the beginning of a frame"John Firebaugh2014-09-031-7/+4
* use texsubimage2d to avoid texture memory reallocationKonstantin Käfer2014-08-181-2/+3
* coalesce texture uploads at the beginning of a frameKonstantin Käfer2014-08-151-4/+7
* move sprite to a use future loadingKonstantin Käfer2014-07-311-59/+6
* rename llmr => mbglKonstantin Käfer2014-07-161-8/+8
* correctly cast bufferKonstantin Käfer2014-07-151-1/+1
* make icons work againKonstantin Käfer2014-07-151-5/+3
* do not reallocate the texture data on every update; use glTexSubImage2D insteadKonstantin Käfer2014-07-151-11/+31
* move std::erase_if => util::erase_ifKonstantin Käfer2014-07-141-1/+1
* move sprite class to map directoryMike Morris2014-07-101-1/+1
* mark all sprites as uninitialized on pixelRatio changesKonstantin Käfer2014-05-301-0/+5
* fix nearest neighbor image scalingKonstantin Käfer2014-05-301-6/+13
* Merge pull request #275 from mapbox/correct-callocKonstantin Käfer2014-05-301-2/+2
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| * fix static analyzer warning: Result of 'calloc' is converted to a pointer of ...Dane Springmeyer2014-05-291-2/+2
* | release mode: silent debug output + ifdef any potentially expensive callsDane Springmeyer2014-05-291-1/+2
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* better sprite warningsKonstantin Käfer2014-05-221-3/+13
* fix alpha blending + add depth/stencil buffersKonstantin Käfer2014-05-211-2/+14
* incorporate the color and draw circle dots if we don't have an iconKonstantin Käfer2014-05-191-2/+6
* disable debug imageKonstantin Käfer2014-05-191-1/+1
* init glfw for debug images + actually copy images overKonstantin Käfer2014-05-191-1/+1
* fix texture bindingKonstantin Käfer2014-05-191-87/+111
* fix for retina screensKonstantin Käfer2014-05-191-2/+2
* use sprite atlasKonstantin Käfer2014-05-191-0/+235