| Commit message (Collapse) | Author | Age | Files | Lines |
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script (#9297)
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{text,icon}-{color,opacity,halo-color,halo-blur,halo-width} (#7939)
* Add symbol dds attributes and adapt style code generation
* Update to mapbox-gl-js/master
* Refactor SymbolFeature as a subclass of GeometryTileFeature
Prepares for enabling DDS on symbol paint properties by allowing the
SymbolFeatures, which we keep around after constructing SymbolLayout,
to be used in evaluating data-driven paint properties later in the
layout process.
* Draft approach for splitting icon/text paint properties
The `Program` types are set up to bind GL attributes to each of the
data-driven paint properties specified in the `PaintProperties` type
provided. Since `SymbolPaintProperties` specifies both `Text*` and
`Icon*` properties, the symbolIcon, symbolIconSDF, and symbolGlyph
programs each attempt to bind roughly double the number of attributes
that they actually need.
This change addresses this by:
- Adding the more specific `IconPaintProperties` and `TextPaintProperties` types, which are subsets of the full `SymbolPaintProperties`.
- The symbol layer continues to use its `SymbolPaintProperties paint` member to track layer property state, but it provides helpers that construct objects of each the specific `{Icon,Text}PaintProperties::Evaluated` type, for use by the painter.
- The three symbol programs instantiate `Program<>` using the appropriate `{Icon,Text}PaintProperties` type.
* check in generated style code
* Populate paint buffers for symbol DDS properties
* Address first round of review comments
* Refactor VectorTile{Layer,Feature} to explicitly share data
* Update submodule
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Also includes stubs for fill-extrusion layer, because most of the code was auto-generated.
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revert of 93166aef482ea5835d87231f88d369449398ccdf
On Android, we always rewrote the style code files, which lead to gratuitous recompiles
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Documentation for enum values landed in mapbox/mapbox-gl-style-spec#510.
This updates Android, iOS, and macOS documentation code gen scripts to capitalize on them.
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this makes sure colors are premultiplied and the RGB values are in the 0..1 range rather than in the 0..255 range.
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* Color class
* Switch to list initialization
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* First pass at port of https://github.com/mapbox/mapbox-gl-js/pull/2668
* RotationAlignmentType => AlignmentType
* Handle undefined default value for text-pitch-alignment and implement inheritance for this value from text-rotation-alignment
* Update dependencies
* Move handling fo undefined default value out of camelize functions
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Refs #5258, #5234.
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PropertyValue<T> represents the three possible types of style property value: undefined, constant, or function.
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