Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | [core] Use separate attribute component for line normals | John Firebaugh | 2017-08-08 | 1 | -2/+2 |
* | [core] Simplify generate-shaders.js | John Firebaugh | 2017-08-02 | 1 | -77/+11 |
* | fix shader generation script | Ansis Brammanis | 2017-06-16 | 1 | -15/+9 |
* | [core] add shader defines for enabling/disabling attributes/uniforms for DDS | Konstantin Käfer | 2017-06-13 | 1 | -9/+40 |
* | [core] Reduce number of varyings to 8 or less | John Firebaugh | 2017-06-13 | 1 | -38/+27 |
* | [core] Render fill-extrusion layers (#8431) | Lauren Budorick | 2017-04-27 | 1 | -0/+3 |
* | Pack min + max into one attribute :muscle: | Molly Lloyd | 2017-03-08 | 1 | -3/+4 |
* | [core] De-duplicate shader prelude source | John Firebaugh | 2017-03-08 | 1 | -4/+37 |
* | [core] remove gl.hpp include from shader headers | Konstantin Käfer | 2017-02-28 | 1 | -2/+0 |
* | [core] Update gl-js; fix $id filters with GeoJSON source | John Firebaugh | 2017-02-08 | 1 | -1/+1 |
* | [core] Use cpp files for shader source | John Firebaugh | 2017-02-07 | 1 | -28/+46 |
* | [core] Check in generated shader code | John Firebaugh | 2017-02-07 | 1 | -0/+84 |