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path: root/scripts/generate-shaders.js
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* [docs] Include uncompressed shader source in .cpp commentsChris Loer2018-09-191-0/+10
* [core] Add `line-gradient` propertyMikhail Pozdnyakov2018-08-231-2/+0
* [core] Compress all shader source as a single corpusJohn Firebaugh2018-07-251-22/+60
* [core] Compress shader source codeJohn Firebaugh2018-07-251-12/+30
* Bump GL JS pin to get tests for global symbol querying.Chris Loer2018-04-251-0/+2
* [core, ios, macos, android, node] Heatmap layer (#11046)Vladimir Agafonkin2018-02-151-3/+0
* [core] update mapbox-gl-js submodule pinKonstantin Käfer2018-01-241-2/+0
* [build] Add temporary modifications to style spec + shadersKonstantin Käfer2018-01-241-1/+7
* [core] Use separate attribute component for line normalsJohn Firebaugh2017-08-081-2/+2
* [core] Simplify generate-shaders.jsJohn Firebaugh2017-08-021-77/+11
* fix shader generation scriptAnsis Brammanis2017-06-161-15/+9
* [core] add shader defines for enabling/disabling attributes/uniforms for DDSKonstantin Käfer2017-06-131-9/+40
* [core] Reduce number of varyings to 8 or lessJohn Firebaugh2017-06-131-38/+27
* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-271-0/+3
* Pack min + max into one attribute :muscle:Molly Lloyd2017-03-081-3/+4
* [core] De-duplicate shader prelude sourceJohn Firebaugh2017-03-081-4/+37
* [core] remove gl.hpp include from shader headersKonstantin Käfer2017-02-281-2/+0
* [core] Update gl-js; fix $id filters with GeoJSON sourceJohn Firebaugh2017-02-081-1/+1
* [core] Use cpp files for shader sourceJohn Firebaugh2017-02-071-28/+46
* [core] Check in generated shader codeJohn Firebaugh2017-02-071-0/+84