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* [core] Include type in #pragmasBruno de Oliveira Abinader2016-06-071-16/+10
| | | | Part of https://github.com/mapbox/mapbox-gl-shaders/pull/13.
* [core] Renamed OutlineShader's color uniformBruno de Oliveira Abinader2016-06-071-3/+2
| | | | Part of https://github.com/mapbox/mapbox-gl-shaders/issues/8.
* [core] Support "#pragma mapbox:" commands in shader codeBruno de Oliveira Abinader2016-06-021-0/+29
| | | | Fixes https://github.com/mapbox/mapbox-gl-native/issues/5174.
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-5/+2
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* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-081-1/+1
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* [core] don't rebuild shaders unless they changeKonstantin Käfer2015-12-101-80/+26
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* [shader] Shaders vertex and fragments are now GLchar*Bruno de Oliveira Abinader2015-09-151-2/+4
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* chmod +x python builds scripts, run directly instead of with python gyp varMike Morris2015-02-101-0/+0
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* remove dependency on nodeKonstantin Käfer2014-10-311-0/+104