Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | [core] Autogenerate Shader name | Bruno de Oliveira Abinader | 2016-06-20 | 1 | -0/+5 |
* | [core] Include type in #pragmas | Bruno de Oliveira Abinader | 2016-06-07 | 1 | -16/+10 |
* | [core] Renamed OutlineShader's color uniform | Bruno de Oliveira Abinader | 2016-06-07 | 1 | -3/+2 |
* | [core] Support "#pragma mapbox:" commands in shader code | Bruno de Oliveira Abinader | 2016-06-02 | 1 | -0/+29 |
* | [core] use #pragma once instead of ifdef include guards | Konstantin Käfer | 2016-05-25 | 1 | -5/+2 |
* | [core] move platform/gl.hpp to gl/gl.hpp | Konstantin Käfer | 2016-02-08 | 1 | -1/+1 |
* | [core] don't rebuild shaders unless they change | Konstantin Käfer | 2015-12-10 | 1 | -80/+26 |
* | [shader] Shaders vertex and fragments are now GLchar* | Bruno de Oliveira Abinader | 2015-09-15 | 1 | -2/+4 |
* | chmod +x python builds scripts, run directly instead of with python gyp var | Mike Morris | 2015-02-10 | 1 | -0/+0 |
* | remove dependency on node | Konstantin Käfer | 2014-10-31 | 1 | -0/+104 |