| Commit message (Collapse) | Author | Age | Files | Lines |
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# Conflicts:
# circle.yml
# cmake/core-files.cmake
# platform/android/CHANGELOG.md
# platform/android/MapboxGLAndroidSDK/build.gradle
# platform/android/MapboxGLAndroidSDK/gradle.properties
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/CameraChangeDispatcher.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapView.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapboxMapOptions.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/text/LocalGlyphRasterizer.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/utils/BitmapUtils.java
# platform/android/MapboxGLAndroidSDKTestApp/src/main/AndroidManifest.xml
# platform/android/MapboxGLAndroidSDKTestApp/src/main/java/com/mapbox/mapboxsdk/testapp/activity/maplayout/DebugModeActivity.java
# platform/android/MapboxGLAndroidSDKTestApp/src/main/java/com/mapbox/mapboxsdk/testapp/activity/maplayout/LocalGlyphActivity.java
# platform/android/MapboxGLAndroidSDKTestApp/src/main/java/com/mapbox/mapboxsdk/testapp/activity/userlocation/MyLocationTintActivity.java
# platform/android/MapboxGLAndroidSDKTestApp/src/main/res/layout/activity_local_glyph.xml
# platform/android/MapboxGLAndroidSDKTestApp/src/main/res/values/descriptions.xml
# platform/darwin/src/MGLMapSnapshotter.mm
# platform/darwin/src/MGLRendererConfiguration.h
# platform/ios/CHANGELOG.md
# platform/ios/DEVELOPING.md
# platform/ios/INSTALL.md
# platform/ios/README.md
# platform/ios/resources/bg.lproj/Localizable.strings
# platform/ios/resources/es.lproj/Localizable.strings
# platform/ios/resources/vi.lproj/Localizable.strings
# platform/ios/src/MGLMapView.mm
# platform/macos/macos.xcodeproj/project.pbxproj
# src/mbgl/text/glyph_manager.cpp
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Also updates the font to use for rendering CJK ideographs in our sample
apps to `PingFang TC`, as simply specifying `PingFang` was always
triggering iOS's font fallback behavior.
[Fixes #10675]
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Original GL JS name was meant to represent "font family to use for locally generating ideographs", but "ideographic font family" communicates a similar intent more concisely.
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Add local font family to default iosapp configuration.
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Also removes related dead code in macos MGLMapView.mm
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Instructions for enabling client-side rendering of CJK glyphs live in
this header, and this class provides the rest of the values needed for
instantiating the renderer on iOS and macOS.
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Adding a MGLIdeographicFontFamilyName to the containing app's Info.plist
will result in CJK glyphs being rasterized on demand (#10522)
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- Changing font weight does not currently appear to be working.
- Glyph metric extraction code not working; currently unused.
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macOS map SDK v0.6.0 has yet to be released.
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Ran make darwin-update-examples to ensure that headers reflect the tested example code.
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Fixed a crash in MGLDocumentationExampleTests caused by an asynchronous snapshot call that the test wasn’t waiting on, compounded by the use of a style that requires an access token (as opposed to the one-liner style that uses no remote resources. Employed some Swiftisms to fulfill expectations without making the example code look weird.
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Only builds and packages x86_64 architecture in our frameworks and dSYM. Removes support for 32-bit simulators, such as the iPhone 5 and iPad 2. This does not affect device support — 32-bit devices are still supported via the arm7 architecture.
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* [core] RenderCustomLayer should de-initialize old context
* [iOS, macOS] Use toll-free bridging to retain/release MGLOpenGLStyleLayer instead of a separate array.
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MGLMapSnapshotter
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* [ios, macos] Updated Bulgarian, Spanish, Vietnamese localizations
* [ios, macos] Added Arabic localization
* [ios, macos] Updated localizations
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[android] saving/restoring MyLocationViewSettings, updated BitmapUtils
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* changes in various markdown files
* more tweaks
* Updated attribution title
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for multiple listeners (#10717)
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activity
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- Draws bold version of glyph if font stack contains string "bold"
- Not hooked up to global configuration yet
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- Platform-specific LocalGlyphRasterizer is responsible for deciding which glyphs to rasterize locally and for implementing the rasterization.
- Default platform implementation doesn't locally generate any glyphs -> no behavior change
- Unit test uses StubLocalGlyphRasterizer, which returns a single fixed bitmap for all CJK glyphs
- Rename glyph_loader.test to glyph_manager.test
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Localizable strings in Darwin classes need to specify “Foundation” as the table so that NSBundle consults the right .strings files. Reran make genstrings to add some missing strings to the base localizations and undo some manual edits to the base localizations that contained errors.
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* [android] - post camera listener invocations
* remove jvm unit test
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