Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [core] Fix Qt4 on macOS | Bruno de Oliveira Abinader | 2017-11-27 | 1 | -1/+6 |
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* | [qt] Fix build on some archs | Thiago Marcos P. Santos | 2017-10-31 | 1 | -0/+5 |
| | | | | | When building for certain platforms, don't redefine OpenGL constants we use. | ||||
* | [Qt] Use QOpenGLFunctions for Qt5 | Thiago Marcos P. Santos | 2017-10-25 | 1 | -2/+149 |
| | | | | | | Do not link directly with OpenGL, so we load it using Qt5. Also, always build for OpenGL ES2 which is the compatibilty mode that should work on all platforms supported by Qt5. | ||||
* | [core] Make the OpenGL implementation platform specific | Thiago Marcos P. Santos | 2017-10-25 | 1 | -0/+21 |
Split the headers, so each platform includes the most appropriated header. |