| Commit message (Collapse) | Author | Age | Files | Lines |
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Makes `["match", ["get", k], label, match, otherwise]` equivalent to `["case", ["==", ["get", k], label], match, otherwise]`. This changes the behavior of match expressions where the runtime type of the input does not match the type of the labels: previously such expressions produced a runtime type error and then fell back to the property default value; now they produce the fallback value from the match expression.
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Ports https://github.com/mapbox/mapbox-gl-js/pull/6521, updating codegen scripts to parse new expression taxonomy.
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I've seen several issues where users followed platform-specific install docs, but were unaware of additional prerequisites spelled out in the top-level INSTALL.md. So let's try making each platform's installation documentation self contained.
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Native port is much simpler because RTL text support is always enabled.
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- Pulls over an update to line.vertex.glsl (looks like a no-op?)
- Add test ignores for collator, is-supported-script, line-gradient
- Exclude collator, is-supported-script, line-gradient from code generation.
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- Symbol querying is now global instead of per-tile
- Symbols that bleed over tile boundaries no longer missed in queries
- Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change)
- Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
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* Don't enforce ["zoom"] constraints for filters
Fixes #11594
* Add a couple of comments
* Fix ambiguous constructor call
* ParsingContext(optional<Type>) => ParsingContext(Type)
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* [android][core] update layer immediately when changing it's max/min zoom
* [core] node bindings for layer zoom range
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* Fix style parsing bug for constant expressions
Closes #10849
* Ignore tests for unported GL JS change
Refs https://github.com/mapbox/mapbox-gl-js/pull/6429
* Fuller fix
* Update mapbox-gl-js
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Fixes #11588
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expression (#11509)
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* Port fix for "at" expression off-by-1 error
Refs https://github.com/mapbox/mapbox-gl-js/pull/6269
* Consistency
* Add ignores for symbol positiong differences in real-world tests
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- Round-tripping expressions through serialization and checking that outputs don't change
- Checking expression serialization against expected value from fixture
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Issue #10714
- Each expression stores its operator as a string, and default serialization is [operator, serialize(child1), ...]
- Custom implementations of `serialize` for Expression types that don't follow the pattern
- expression::Value -> mbgl::Value converter
- node_expression bindings to expose `serialize`
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Avoids a potential crash if garbage collection happens in the middle of a call to NodeMap::request from a map that's eligible for GC.
Fixes issue #11281
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Co-Authored-By: Konstantin Käfer <mail@kkaefer.com>
Co-Authored-By: Anand Thakker <anandthakker@users.noreply.github.com>
Co-Authored-By: Minh Nguyễn <1ec5@users.noreply.github.com>
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* align raster-dem tiles to pixel grid
* revert ignored hillshade tests
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* disables transition render test (transitions are not supported with Still image rendering in Node.js)
* removes support for hillshade-illumniation-direction-transition
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Fixes issue #10876.
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* [core] Parse TileJSON bounds property
* [core] Add TileRange and LatLngBounds::contains(CanonicalTileID)
Move LatLngBounds::contains impl to cpp file
* [core] Skip tile creation outside of tileset bounds
* [core] Fix TileRange for wrapped bounds and use for CustomTileLoader instead of LatLngBounds comparisons for tiles.
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Analog of GL JS issue #5911.
Add native ignore for tilejson-bounds.
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Use z0 tile coordinates instead of screen coordinates to compute ideal zoom for image sources
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GL JS change: https://github.com/mapbox/mapbox-gl-js/pull/5840
GL Native issue: https://github.com/mapbox/mapbox-gl-native/issues/10678
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- Port of GL JS PR #5703
- Fixes issue #10616
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Update ignore links to specific issues.
Bump mapbox-gl-js version to get latest text-pitch-spacing test.
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Don't mark items that are outside the collision grid range as placed.
Requires new ignore because GL JS issue #5654 allows insertion of symbols outside the CollisionIndex range, and those symbols can cascade in to affect items within the viewport.
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