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path: root/platform/node/bitrise.yml
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* Add support for node v6 (#8884)Bobby Sudekum2017-05-041-4/+11
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* [node] Work around a link error on macOS release builds (#8409)John Firebaugh2017-03-151-1/+1
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* [node] Cleanup bitrise.yml; split test/publish workflows (#8407)Bobby Sudekum2017-03-141-41/+38
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* [build] Remove custom bitrise 'skip ci' stuff (#8346)John Firebaugh2017-03-101-18/+1
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* [build] Satisfy 'brew link node@4' conditionBruno de Oliveira Abinader2017-02-011-1/+1
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* [node] Update brew package nameJohn Firebaugh2016-12-051-2/+3
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* [node] publish Node.js Linux binaries with GLXMike Morris2016-11-151-1/+2
| | | | run test suite with OSMesa in Debug
* [node] publish Bitrise tag buildsMike Morris2016-10-221-6/+33
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* [build] switch to CMakeKonstantin Käfer2016-08-051-0/+1
| | | | This is very much a work in progress.
* [macos] Renamed OS X SDK to macOS SDKMinh Nguyễn2016-06-141-2/+2
| | | | Also renamed as many references to OS X as possible to macOS in documentation.
* [ios, osx] The return of xcpretty, part II (#4676)John Firebaugh2016-04-111-0/+1
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* [build] Refactor and simplify build systemJohn Firebaugh2016-04-071-13/+8
| | | | | | | | | | | | | | * Main gyp files are now standardized as platform/<platform>/platform.gyp. * Each platform gyp file defines appropriate loop_lib and headless_lib variables. * Each platform gyp file includes mbgl.gypi, which defines base targets which may be useful to all platforms. * CI targets are consistent across platforms: `make $(PLATFORM) && make test-$(PLATFORM)`. * Renamed the "linux" test app to "glfw". It's now built in OS X CI. * Android build flakiness is fixed. * iOS CI builds the bench and iosapp targets. * Mesa version is now in one place. * CI scripts use bash "strict mode" and correct error handling. * All build output goes to the build directory. * Removed vestigial iOS/OS X/Android Travis scripts.
* [node] Run rendering tests on Bitrise OS XJohn Firebaugh2016-04-011-4/+1
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* [node] Build OS X on BitriseJohn Firebaugh2016-03-221-0/+64