| Commit message (Collapse) | Author | Age | Files | Lines |
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required symbols
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Also reran make style-code and manually discarded anything related to fill extrusion layers.
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some small improvements to the theme
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* [ios, macos] Use appropriate part of speech for properties
Fixed overridden property references in requirements lists. Boolean-typed properties can now have getters beginning with “is”.
Renamed a number of layout properties according to the following rules: Boolean-typed properties should include a verb; other properties must be noun phrases; all properties must be grammatical.
* [ios, macos] Added style spec names as unavailable aliases
Renamed properties now have aliases based on their style specification names, marked unavailable, for wayfinding purposes.
* [ios, macos] Fixed autosynthesis warnings
* [ios, macos] Moved style layer test template to test folder
* [ios, macos] Customized iconOptional getter
* [ios, macos] Avoid autosynthesis of aliases
* [ios, macos] Test that property names are grammatical
Run property getter names through a basic battery of tests to see if they’re grammatical. Most part-of-speech tagging tests are guarded by a compile-time flag, off by default, because NSLinguisticTagger does a poor job of telling nouns from verbs, and we’ve intentionally kept many words in property names that could be read as either verbs or nouns (like “transform” or “scale”).
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* [ios, macos] Audited source headers for nullability
* [macos] Made MGLTileSet public
* [ios, macos] Replaced MGLTileSet with MGLTileSource
MGLRasterSource and MGLVectorSource now share a common abstract superclass, MGLTileSource. MGLTileSet has been removed. MGLTileSource is modeled after mbgl::style::RasterSource and mbgl::style::VectorSource. It has initializers that incorporate the parameters of MGLTileSet’s initializers, but it lacks getters for everything but the attribution string. MGLTileSet’s properties have been converted into options that can be passed into MGLTileSource’s initializers in a dictionary.
Properly implement rawSource as a covariant property so that it doesn’t end up getting autosynthesized as a shadow ivar. This prevents concrete subclasses of MGLSource from setting _rawSource directly but getting a different value out of self.rawSource.
Marked -[MGLSource init] as unavailable and ensured that concrete subclasses of MGLSource have the right set of initializers marked as designated initializers.
Documentation comments for each concrete source class identify the corresponding source type in the style specification. Clarified the purpose of MGLTileSetScheme, now known as MGLTileCoordinateSystem.
* [ios, macos] Clarified tile size interpretation
Sticking to a default value of 256 for mapbox: URLs, but other URLs get the standard 512 value.
* [ios, macos] rawSource is always set
* [ios, macos] Cleaned up MGLShapeSource initialization
rawSource is never nil, so there’s no need for a -commonInit method. Extracted -geoJSONOptions from MGLShapeSource into a standalone function for easier testing.
* [ios, macos] Synchronized headers in project
Realphabetized headers in groups. Added headers missing from one project or the other.
* [ios, macos] Added MGLShape methods to (de)serialize GeoJSON data
Added a class initializer and instance method to MGLShape that deserialize and serialize the shape as GeoJSON data, respectively. The new initializer handles parsing errors gracefully.
Removed methods specific to GeoJSON data from MGLShapeSource, in an effort to reduce parallel state. Developers are now expected to go through the new MGLShape initializer to get an MGLShape representation. Alternatively, a local file URL can be passed into the other MGLShapeSource initializer.
* [ios, macos] Typo in assertion message
* [ios, macos] Simplified GeoJSON serialization
Every MGLShape now knows its most specific mbgl::GeoJSON representation.
* [ios, macos] Reremoved MGLFeaturePrivate
mbgl::GeoJSON, which is a variant, allows a single GeoJSON representation method to traffic in whatever type is needed for a particular shape class. This change removes some hidden private protocols, which are a bug waiting to happen.
* [ios, macos] Fixed covariant rawLayer property
Properly implement rawLayer as a covariant property so that it doesn’t end up getting autosynthesized as a shadow ivar. This prevents concrete subclasses of MGLStyleLayer from setting _rawLayer directly but getting a different value out of self.rawLayer.
* [ios, macos] Use MGLAttributionInfo for source attribution
Made MGLAttributionInfo public. Replaced MGLTileSource’s attribution property with an attributionInfos property set to an array of MGLAttributionInfo objects. Added an MGLTileSourceOption for specifying an array of MGLAttributionInfo objects instead of an HTML string (either is acceptable when creating an MGLTileSource).
* [ios, macos] Corrected method references in documentation
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This checks the kind of MGLShape passed into the source and, if it
is a feature, it mbgl feature objects to pass to core. This keeps the
feature id and attributes data intact. If the shape is a
`MGLShapeCollectionFeature` it creates an `mbgl::FeatureCollection`
object (also to keep feature properties). If the shape is not any
sort of feature, it passes along just the geometry.
This also uses the MGLFeatureFromMBGLFeature converter for the case where
GeoJSON data passed in to a source contains a single feature. The
converter has logic to keep the id and attributes properties intact.
Before, these properties were lost because only geometry conversion
was done.
Finally, logic to handle (and associated tests) of nested shape
collection features is removed since that is not supported by
the GeoJSON spec or the core implementation.
[ios] Add test of drawing plain shape to iosapp
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Also fixed a few stray references to GeoJSON sources.
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* [ios, macos] Source-driven attribution
Refactored MGLSource initialization. Implemented a new private class, MGLAttributionInfo, that parses an HTML attribution string from TileJSON and stores the resulting structured data. Added methods to MGLTileSet and MGLStyle to aggregate MGLAttributionInfos.
On macOS, update the attribution view as soon as the source attribution changes. On iOS, fetch the current attribution information when displaying the action sheet.
Removed hard-coded attribution strings.
* [macos] Respect inline formatting in attribution HTML
Apply a default font and color to attribution HTML as it is imported into an attributed string. Pass the attributed string into MGLAttributionButton as is, without stripping formatting. Avoid overriding the font and color after importing the HTML, in case these attributes are explicitly specified rather than intrinsic to a hyperlink.
Constrain the top of the attribution view to all the attribution buttons, in case one of them needs additional headspace.
* [ios, macos] Display unlinked attribution strings
Unlinked attribution strings are represented on macOS as buttons that have the default cursor and do nothing when clicked. On iOS, they are action sheet buttons that do nothing but dismiss the action sheet.
* [macos] Fixed random Auto Layout exception
Auto Layout randomly finds itself unable to satisfy constraints when updating attribution, due to some spurious constraints between attribution buttons. Regenerate the entire attribution view every time the source attribution changes.
* [ios, macos] Thoroughly dedupe attribution infos
Also added a test to verify parity with the GL JS implementation. This implementation avoids sorting.
* [ios, macos] Trim whitespace from attribution strings
Also added parsing tests.
* [ios, macos] Added attribution parsing tests for styles
Included an emoji test to ensure that attribution strings are interpreted as UTF-8, to avoid mojibake. Included a test of removing the underline from a leading copyright symbol.
* [ios, macos] Derive feedback link from source
MGLAttributionInfo now detects feedback links in the attribution HTML code, and it is responsible for tailoring the feedback URL to the current viewport.
Removed the hard-coded feedback action from the attribution sheet on iOS in favor of a source-derived feedback title and URL. Moved the feedback action from macosapp to MGLMapView; applications are now expected to hook an Improve This Map menu item to an MGLMapView action.
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* [ios, macos] prevent stopless functions
* [ios, macos] removed unused bridging header and fixed naming
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* [ios, macos] Replaced custom style layer API with MGLOpenGLStyleLayer
Replaced the custom style layer API on MGLMapView with an equally unsupported MGLOpenGLStyleLayer API that nonetheless is consistent with the broader runtime styling API and is compatible with macOS.
Fixed an unrecognized selector crash when wrapping a layer of unrecognized type coming from mbgl.
* [macos] Added lime green layer demo to macosapp
Reprised the demo removed from iosapp in #5091.
* [ios, macos] Rationalized MGLOpenGLStyleLayer API
MGLStyle now strongly references any MGLOpenGLStyleLayer object that’s added to it, in order to prevent pointers from going stale and make it easy for layer drawing code to get more information about the map view. Replaced the MGLOpenGLStyleLayer callback blocks with overridable instance methods. Added internal documentation for each method. Subclassed MGLOpenGLStyleLayer as LimeGreenStyleLayer inside macosapp.
Consolidated -addToMapView: into -addToMapView:belowLayer: to ensure that MGLRedundantLayerException gets raised even if the layer is being inserted rather than added to the bottom of the stack.
* [core] Clarified that rendering happens on the main thread
* [ios, macos] Fixed removing and re-adding MGLOpenGLStyleLayer
Don’t allow index-based layer removal to circumvent -removeFromMapView:, which MGLOpenGLStyleLayer relies on to synchronize the style’s array of MGLOpenGLStyleLayers. When obtaining an MGLOpenGLStyleLayer, get the instance already added to the style instead of creating a new one to wrap the underlying CustomLayer.
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* [ios, macos] Completed API for mutating multipoints
Added the complete set of methods for mutating the vertices of an MGLMultiPoint. Also rewrote MGLMultiPoint documentation to refer to vertices instead of points.
* [ios, macos] Removed inaccurate MGLOverlay commentary
This paragraph is full of references to features that exist in MKOverlay but not MGLOverlay.
* [ios, macos] Lazily compute multipoint bounds
Invalidate the bounds whenever the coordinates change, but don’t recompute the bounds until they’re requested. Simplified -intersectsOverlayBounds: for immutable overlay classes.
Added a utility function for testing whether two MGLCoordinateBounds intersect, based on mbgl::LatLngBounds::intersects().
Removed unused color conversion code.
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Followup to #7310.
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Convert template images to SDF icons and back when storing them as style images.
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* [core] Add interface to get image from sprite atlas
* [tests] Add tests for Map::getImage
* [ios, macos] WIP: get MGLImage for name from style
* [ios, macos] Fixed -imageForName:
Convert from sprite images to platform images using the existing encodePNG() function, which is also used for printing. Allow -imageForName: to return nil without an assertion failure. Added a basic test.
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this catches unbound symbols during loading of the extension, allowing us to spot potential linking errors earlier
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* [ios, macos] Updated changelogs
* [ios, macos] Removed duplicate changeset entries
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(#7246)
* Make tap gesture recognizer fail if it doesn’t do anything.
* fix typo
* Use the right nullable
* update changelog
* Make single click gesture recognizer fail if it doesn’t select an annotation
* fix changelog typo
* Remove singleTapGestureRecognizer from public header
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Update documentation to make the implications of identifiers clearer.
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Fixes #7214.
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This adds a ref count to guard against calling activate after it has
already been called. This can happen when a layer is added during
certain map lifecycle methods like MapChangeWillStartRenderingFrame
that also triggers activation. This also protects against issues
related to a deactivation of the context happening in an inner scope
while an outer scope is still expecting to be able to use the context.
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Added a setting to macosapp to change all symbol layers in the current style to use the preferred language if available. If the setting is off, change all symbol layers to use local languages.
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Display the custom style’s name in the Style toolbar button.
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Added a sidebar to the main document window in macosapp that lists the layers in the current style and updates whenever the style changes or a layer is added or removed programmatically. Display an icon beside each layer in the sidebar that indicates the kind of layer. Double-click a layer or layers to toggle their visibility, which is an undoable action. Added a menu item and toolbar button to toggle the Layers sidebar. Added a context menu for toggling visibility of and deleting layers selected in the Layers sidebar.
Checked in the original SVGs for layer icons.
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Fixed a crash that often occurred when switching styles. MGLMapView was ahead of MapDocument in the responder chain, so calls to -setStyle: were going to MGLMapView’s private -setStyle: method. The sender was being passed in the first parameter instead of an MGLStyle method.
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Replaced -[MGLMapView style] with a property. Keep the MGLStyle object around for the lifetime of the style.
Bracket changes to layers in willChange and didChange calls. The built-in point annotation layer is added after the style is finished loading but before the map is finished loading. Cause a second wave of change notifications to go out, about both sources and layers. Issue change notifications for style layers when shape annotations are added or removed.
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Correctly map SDK runtime styling enumerations to mbgl
equivalents. Also, add category methods to NSValue so enums
can be wrapped up with less of the details of how they
are layed out in memory in Objective-C.
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Streamlined -[MGLMapView annotationTagForAnnotation:] to use the mapping added in #5987. Reverted an unsafe access into that mapping that was added in #5987; returning nil is preferable when no such annotation can be found. Return the user location annotation view when given the user location annotation.
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Optimized lookup of annotation tags by annotation from O(n) to a simple map lookup, for better performance and consistency with the iOS implementation of MGLMapView.
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When annotations are removed concurrently with being updated because
of a map redraw, it is possible that mbgl will still consider an
annotation to exist depending on what part of the map lifecycle the
call update annotations happens. However, the annotation context by
tag map in MGLMapView (on the main thread) will always be up to date.
This adds a guard that uses that map to avoid considering annotations
that have actually been removed as visible.
Another issue was that adding the same annotation object twice has
always been allowed and has worked, visually. However, a recent
refactor to make the reuse queue work correctly is not tolerant of the
a single view representing two annotation instances that are the same.
The effect is that a new UIView will be generated for each (clone)
annotation that is added and only the last view will move with the map.
The other views become detached and float around in the view as the
map is panned. This commit adds a guard to make adding an annotation
instance a no-op if it has already been added before.
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