| Commit message (Collapse) | Author | Age | Files | Lines |
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# Conflicts:
# mapbox-gl-js
# platform/android/CHANGELOG.md
# platform/android/MapboxGLAndroidSDK/gradle.properties
# platform/android/gradle/dependencies.gradle
# platform/darwin/src/MGLVectorTileSource.mm
# platform/darwin/src/MGLVectorTileSource_Private.h
# platform/ios/CHANGELOG.md
# src/mbgl/style/expression/compound_expression.cpp
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* [ios, macos] Add expression support to to-rgba operator.
* [ios, macos] Update style docs.
* [ios, macos] Refactored to-rgba to to-color.
* [ios, macos] Add support for to-rgba expression operator.
* [ios, macos] Add multiple parameters support to to-color operand.
* [ios, macos] Enable to-rgba operator for MGLColor or key path expressions.
* [ios, macos] Update predicates and expressions guide to reflect cast changes.
* [ios, macos] Update changelogs.
* [ios, macos] Clarify color casting usage.
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* [ios] Remove iOS 8 conditionals
* [ios, macos] Bump pod deployment targets
* [ios, macos] Add changelog entries
* [ios, macos] Update docs
* Remove unnecessary selector-based version checks
* Update SQLite note
* [ios, macos] Replace lightweight generics macros with direct use
Lightweight generics for Foundation collections are available everywhere with the bump to iOS 9 and macOS 10.11.
* Update deprecated macOS method
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MGLComputedShapeSource is now a direct subclass of MGLSource and sibling of MGLShapeSource.
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Also updated various source class listings to reflect the addition of image and raster DEM sources.
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* [ios, macos] Eviscerate mbgl expression to Foundation JSON object conversion
* [ios, macos] Remove literal special case
MGLJSONObjectFromMBGLValue() is just a literal translation from C++ types to Foundation types; no need for expression-specific literal wrapping.
* [ios, macos] Implemented RGB(A) operators
* [ios, macos] More robust color conversion
* [macos] Create calibrated RGB from expression on Sierra
* [macos] Calibrate colors in expressions at runtime
* [ios, macos] Special-case number conversion without fallbacks
* [ios, macos] Test mgl_number expressions
* [ios, macos] Updated tests for aftermarket expressions
* [ios, macos] Relax roundtripping requirement for serialize()
* [ios, macos] Fixed interpolation expression tests
* [ios, macos] Removed dead code
* [ios, macos] Fixed color conversion on Sierra
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callout view (#3249, #9790)
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annotations were set close together (#11438)
* [ios] Fix an issue where wrong annotation may selected when annotations very close #10734
* [macos] Fix an issue where a wrong annotation may selected if annotations were set close together
* update the iOS change log and the macOS change log
* Fix an issue where the comment referenced to the wrong variable name
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Assume mbgl needs colors in the sRGB color space rather than the calibrated RGB color space. Fixed link colors when creating attribution from HTML.
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Updated coordinate bounds conversion methods to use the beyond-±180 method to indicate that the bounds extends beyond the antimeridian. Also copyedited conversion documentation.
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Co-Authored-By: Konstantin Käfer <mail@kkaefer.com>
Co-Authored-By: Anand Thakker <anandthakker@users.noreply.github.com>
Co-Authored-By: Minh Nguyễn <1ec5@users.noreply.github.com>
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(#11036)
* [ios, macos] Finished implementing MGLHillshadeStyleLayer
* [macos] Added icon for hillshade layer
Also set the background layer icon to mirror in right-to-left locales.
* [ios, macos] Implemented raster DEM source
* [macos] Added Enhance Terrain debugging command
* [ios, macos] Simplified raster DEM source example
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* [ios, macos] Import headers, not implementation files
* [core] Added accessors for various expression parameters
Added missing parameter accessors to various expression operator classes, as well as a method on InterpolatorBase and Step that enumerates the stops and their values.
* [ios, macos] Silenced warning in test of error condition
* [ios, macos] Made MGLSphericalPosition boxable
* [ios, macos] Implemented array enumeration during conversion
* [ios, macos] Temporarily ignore heatmap layer type
* [ios, macos] Migrated MGLSymbolStyleLayer.text to NSExpression
MGLSymbolStyleLayer.text is now of type NSExpression instead of MGLStyleValue, as a first step toward migrating the entire layer API from style values to expressions.
Implemented conversions from NSExpression to JSON arrays and vice versa. The most common NSExpression functions are now converted into style expressions, but not all of the most common style expression operators are supported yet.
* [ios, macos] Implemented string coercion
* [ios, macos] Color literals
* [ios, macos] Null constant expressions
* [ios, macos] Convert dictionary literals
* [ios, macos] Interpolation expressions
* [ios, macos] to-boolean, to-number, get from object
* [ios, macos] Variable expressions
Implemented custom expression functions for assigning and referring to variables within the context of an expression. Variables are assigned via a “context dictionary” and applied to an subexpression that is given as another argument to the same expression. Also implemented built-in variable expressions for zoom level and heatmap density.
* [ios, macos] Convert colors, offsets, padding in expressions to JSON objects
* [ios, macos] Expression-based style property getters
Implemented a conversion from mbgl::style::PropertyValues to Objective-C JSON objects, which are then converted to NSExpressions.
* [ios, macos] Consolidated property value–expression conversion in MGLStyleValueTransformer
* [ios, macos] Predicate and expression guide
Extracted documentation about predicates from a documentation comment in MGLVectorStyleLayer.h to a new jazzy guide. Added details about NSExpression support as well. Began updating the “For Style Authors” guide to reflect the transition from style values to expressions.
* [ios, macos] Updated style authoring guide
Updated the Information for Style Authors guide to discuss expressions instead of style functions. Included a table mapping style specification expression operators to NSExpression syntaxes.
* [ios, macos] Migrated codegen templates to expressions
* [ios, macos] Applied expression changes via codegen
Ran make darwin-style-code.
* [macos] Migrated macosapp to expressions
* [ios, macos] Updated style function guide
This guide needs to be thoroughly rewritten, but for now the example code has been migrated to expressions.
* [ios, macos] Eviscerated style function tests
* [ios, macos] Updated changelogs
* [ios] Migrated iosapp to expressions
* [ios, macos] Exposed JSON conversion methods publicly
* [ios, macos] Removed MGLStyleValue, MGLStyleFunction
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# Conflicts:
# circle.yml
# cmake/core-files.cmake
# platform/android/CHANGELOG.md
# platform/android/MapboxGLAndroidSDK/build.gradle
# platform/android/MapboxGLAndroidSDK/gradle.properties
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/CameraChangeDispatcher.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapView.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapboxMapOptions.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/text/LocalGlyphRasterizer.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/utils/BitmapUtils.java
# platform/android/MapboxGLAndroidSDKTestApp/src/main/AndroidManifest.xml
# platform/android/MapboxGLAndroidSDKTestApp/src/main/java/com/mapbox/mapboxsdk/testapp/activity/maplayout/DebugModeActivity.java
# platform/android/MapboxGLAndroidSDKTestApp/src/main/java/com/mapbox/mapboxsdk/testapp/activity/maplayout/LocalGlyphActivity.java
# platform/android/MapboxGLAndroidSDKTestApp/src/main/java/com/mapbox/mapboxsdk/testapp/activity/userlocation/MyLocationTintActivity.java
# platform/android/MapboxGLAndroidSDKTestApp/src/main/res/layout/activity_local_glyph.xml
# platform/android/MapboxGLAndroidSDKTestApp/src/main/res/values/descriptions.xml
# platform/darwin/src/MGLMapSnapshotter.mm
# platform/darwin/src/MGLRendererConfiguration.h
# platform/ios/CHANGELOG.md
# platform/ios/DEVELOPING.md
# platform/ios/INSTALL.md
# platform/ios/README.md
# platform/ios/resources/bg.lproj/Localizable.strings
# platform/ios/resources/es.lproj/Localizable.strings
# platform/ios/resources/vi.lproj/Localizable.strings
# platform/ios/src/MGLMapView.mm
# platform/macos/macos.xcodeproj/project.pbxproj
# src/mbgl/text/glyph_manager.cpp
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Also removes related dead code in macos MGLMapView.mm
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Instructions for enabling client-side rendering of CJK glyphs live in
this header, and this class provides the rest of the values needed for
instantiating the renderer on iOS and macOS.
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Adding a MGLIdeographicFontFamilyName to the containing app's Info.plist
will result in CJK glyphs being rasterized on demand (#10522)
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- Changing font weight does not currently appear to be working.
- Glyph metric extraction code not working; currently unused.
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Only the logo view’s baseline is aligned to the attribution view’s baseline; the X-height doesn’t need to be aligned. Previously, macOS ignored the X-height constraint inferred from the alignment rect, but now it honors it in addition to the baseline.
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MGLAnnotationImage based annotations.
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Also removes related dead code in macos MGLMapView.mm
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Instructions for enabling client-side rendering of CJK glyphs live in
this header, and this class provides the rest of the values needed for
instantiating the renderer on iOS and macOS.
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Adding a MGLIdeographicFontFamilyName to the containing app's Info.plist
will result in CJK glyphs being rasterized on demand (#10522)
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- Changing font weight does not currently appear to be working.
- Glyph metric extraction code not working; currently unused.
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count (#10570)
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* [ios, macos] Center annotation's anchor to tap point when coordinate center is offscreen.
* [ios, macos] Update changelogs.
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* [ios, macos] Add selection support to MGLMultiPoint annotations.
* [ios, macos] Update changelogs.
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macOS, also added -[MGLMapView setCamera: withDuration: animationTimingFunction: edgePadding: completionHandler:] for parity with iOS
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# Conflicts:
# circle.yml
# platform/android/CHANGELOG.md
# platform/android/MapboxGLAndroidSDK/gradle.properties
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/AnnotationManager.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapView.java
# platform/android/dependencies.gradle
# platform/default/mbgl/storage/offline_database.cpp
# platform/ios/CHANGELOG.md
# platform/ios/Mapbox-iOS-SDK-nightly-dynamic.podspec
# platform/ios/Mapbox-iOS-SDK-symbols.podspec
# platform/ios/Mapbox-iOS-SDK.podspec
# platform/ios/app/Main.storyboard
# platform/ios/src/MGLMapView.mm
# src/mbgl/programs/attributes.hpp
# src/mbgl/renderer/painter_fill.cpp
# src/mbgl/tile/geometry_tile.hpp
# src/mbgl/tile/geometry_tile_worker.cpp
# src/mbgl/tile/raster_tile.cpp
# src/mbgl/tile/raster_tile.hpp
# src/mbgl/tile/raster_tile_worker.cpp
# test/tile/annotation_tile.test.cpp
# test/tile/geojson_tile.test.cpp
# test/tile/raster_tile.test.cpp
# test/tile/vector_tile.test.cpp
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* [ios, macos] Make minimumZoomLevel and maximumZoomLevel IBInspectable.
* [ios, macos] Update changelogs.
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Port of https://github.com/mapbox/mapbox-gl-js/pull/5101: adds a new render pass `Pass3D` before any other rendering wherein we render layers with 3D passes (fill-extrusion layers) to offscreen framebuffers, sharing a depth renderbuffer between those layers in order to render 3D space correctly. Those framebuffers are saved on the RenderLayers and copied back to the map during the translucent pass. Rendering to offscreen framebuffers before we do any clear + draw means we can avoid expensive framebuffer restores.
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drawing into a bitmap representation
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# Conflicts:
# .travis.yml
# circle.yml
# cmake/core-files.cmake
# include/mbgl/style/function/composite_function.hpp
# platform/android/CHANGELOG.md
# platform/android/MapboxGLAndroidSDK/build.gradle
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/Mapbox.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/constants/MyBearingTracking.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/constants/MyLocationTracking.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/location/LocationSource.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/CameraChangeDispatcher.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapGestureDetector.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapView.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapboxMap.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/TrackingSettings.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/Transform.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/widgets/MyLocationView.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/Light.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/Position.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/light.java.ejs
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/utils/BitmapUtils.java
# platform/android/MapboxGLAndroidSDKTestApp/src/androidTest/java/com/mapbox/mapboxsdk/testapp/style/LightTest.java
# platform/android/MapboxGLAndroidSDKTestApp/src/androidTest/java/com/mapbox/mapboxsdk/testapp/style/light.junit.ejs
# platform/android/MapboxGLAndroidSDKTestApp/src/main/java/com/mapbox/mapboxsdk/testapp/activity/camera/CameraPositionActivity.java
# platform/android/MapboxGLAndroidSDKTestApp/src/main/java/com/mapbox/mapboxsdk/testapp/activity/userlocation/MockLocationEngine.java
# platform/android/dependencies.gradle
# platform/android/src/native_map_view.cpp
# platform/darwin/scripts/generate-style-code.js
# platform/darwin/src/MGLGeometry_Private.h
# platform/darwin/src/MGLLight.h
# platform/darwin/src/MGLLight.mm
# platform/darwin/src/MGLSource.h
# platform/darwin/src/MGLStyle.h
# platform/darwin/src/MGLStyle.mm
# platform/darwin/test/MGLLightTest.mm
# platform/default/default_file_source.cpp
# platform/ios/CHANGELOG.md
# platform/ios/Mapbox-iOS-SDK-symbols.podspec
# platform/ios/Mapbox-iOS-SDK.podspec
# platform/ios/resources/Images.xcassets/default_marker.imageset/default_marker.pdf
# platform/macos/CHANGELOG.md
# scripts/generate-shaders.js
# src/mbgl/layout/symbol_layout.cpp
# src/mbgl/programs/program.hpp
# src/mbgl/programs/symbol_program.hpp
# src/mbgl/programs/uniforms.hpp
# src/mbgl/renderer/frame_history.cpp
# src/mbgl/renderer/paint_property_binder.hpp
# src/mbgl/shaders/line.cpp
# src/mbgl/shaders/line_pattern.cpp
# src/mbgl/shaders/line_sdf.cpp
# src/mbgl/sprite/sprite_atlas.hpp
# src/mbgl/style/layers/line_layer_properties.hpp
# src/mbgl/style/sources/geojson_source.cpp
# src/mbgl/style/style.cpp
# src/mbgl/text/glyph_atlas.hpp
# src/mbgl/tile/geometry_tile.cpp
# src/mbgl/tile/geometry_tile.hpp
# test/style/style.test.cpp
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When redisplaying the mouse cursor after a modified drag gesture, incorporate the conversion from view coordinates to window coordinates. Previously, this code performed the conversion but threw away the results.
Fixes #8670.
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