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* [build] use vendored version of ICUKonstantin Käfer2018-09-051-1/+2
* [build] allow WITH_EGL for macOS as well (SwiftShader) and enable EGL for GLFWKonstantin Käfer2018-08-271-2/+14
* [build] add plain text file lists for iOS/macOSKonstantin Käfer2018-08-231-7/+2
* [build] Move all mason_use statements to a single fileJohn Firebaugh2018-07-131-6/+0
* [ios, macos] Darwin "collator" implementationChris Loer2018-07-031-0/+1
* [build] GLFW version 2018-06-27-0be4f3fBruno de Oliveira Abinader2018-06-271-1/+1
* [core] Bump deployment versions to iOS 9, macOS 10.11Jason Wray2018-06-251-1/+1
* [node] hide all symbols from the Node.js addonsKonstantin Käfer2018-06-041-1/+4
* [node] allow building all ABIs at onceKonstantin Käfer2018-05-221-3/+1
* [linux] Don't compile linux mbgl-loop-uv against node headersJohn Firebaugh2018-05-041-1/+0
* [build] Replace boost_libprogram_options with argsBruno de Oliveira Abinader2017-12-181-1/+1
* [ios,macos] Darwin implementation of a CoreText-based LocalGlyphRasterizer.Chris Loer2017-12-111-1/+3
* [core] Enable local glyph generation using TinySDF.Chris Loer2017-12-111-0/+1
* [build] standardize on -fvisibility=hidden for all targetsKonstantin Käfer2017-11-291-25/+0
* [core] fold HeadlessDisplay into the headless RenderBackend implementationKonstantin Käfer2017-11-291-2/+0
* [core] Make the OpenGL implementation platform specificThiago Marcos P. Santos2017-10-251-0/+4
* [build] split out DefaultFileSource and dependents to a separate targetKonstantin Käfer2017-09-281-19/+28
* [macos] snapshotterIvo van Dongen2017-09-051-0/+4
* Add {Source,CompositeCamera}Function benchmarks (#9838)Anand Thakker2017-08-291-1/+1
* [node, tests] Consolidate headless rendering logic in HeadlessFrontendJohn Firebaugh2017-07-261-2/+2
* [build] Update GLFW to 2017-07-13-67c9155Bruno de Oliveira Abinader2017-07-131-1/+1
* [all] make default_styles header-onlyKonstantin Käfer2017-07-131-1/+0
* [build] add -fvisibility=hidden for all macOS targets to avoid linker warningsKonstantin Käfer2017-07-111-0/+9
* [darwin] Include polylabel via cmakeJason Wray2017-07-111-0/+1
* [core] Isolate pthread-based tls implementationThiago Marcos P. Santos2017-07-071-0/+1
* [macos] expose link flags via mbgl-core targetKonstantin Käfer2017-04-061-29/+8
* [build] don't advertise headers that aren't used in public headersKonstantin Käfer2017-03-281-1/+1
* [node] Eliminate src as an include pathJohn Firebaugh2017-03-281-5/+5
* Use ICU compiled with -OsJohn Firebaugh2017-03-081-1/+1
* [ios,macos,android,qt] use shared threadpoolKonstantin Käfer2017-02-201-0/+2
* [glfw] use newer version that allows automated graphics switching on macOSKonstantin Käfer2017-02-101-1/+1
* [build] Remove Mason submodule in favor of CMake masonKonstantin Käfer2017-02-081-2/+2
* [macos,ios] don't roundtrip through encodePNG when converting imagesKonstantin Käfer2017-01-261-0/+2
* [core][Qt] Use Qt for UTF16, since `codecvt` is not always availableThiago Marcos P. Santos2017-01-201-0/+1
* [core] Remove platform-specific main.cpp from MBGL_TEST_FILESBruno de Oliveira Abinader2017-01-181-2/+2
* [build] add -fvisibility=hidden to macOS dynamic framework and export require...Konstantin Käfer2017-01-041-10/+11
* [build] add -Wl,-bind_at_load to node.js bindings on macOSKonstantin Käfer2016-12-141-0/+1
* [build] ICU is now configured per platformBruno de Oliveira Abinader2016-12-121-0/+3
* [all] Upgrade to boost 1.62.0John Firebaugh2016-12-051-1/+1
* [build] upgrade to variant 1.1.4 and dependenciesKonstantin Käfer2016-11-281-0/+10
* [build] move logging to utilKonstantin Käfer2016-11-221-1/+1
* [build] move headless rendering files to platform/defaultKonstantin Käfer2016-11-221-2/+5
* [build] move default ThreadPool implementation to platform/defaultKonstantin Käfer2016-11-221-1/+2
* [build] move default_styles to platform/defaultKonstantin Käfer2016-11-221-1/+5
* [build] move Reachability to platform/darwinKonstantin Käfer2016-11-221-1/+3
* [build] reduce framework size for Release builds on macOSKonstantin Käfer2016-11-221-0/+2
* [core] Refactor HeadlessDisplayBruno de Oliveira Abinader2016-11-081-1/+1
* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-251-2/+1
* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-251-0/+2
* [core] [node] pass thread pool impl to Map constructorMike Morris2016-10-201-0/+3