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path: root/platform/macos/config.cmake
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* [macos] snapshotterIvo van Dongen2017-09-051-0/+4
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* Add {Source,CompositeCamera}Function benchmarks (#9838)Anand Thakker2017-08-291-1/+1
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* [node, tests] Consolidate headless rendering logic in HeadlessFrontendJohn Firebaugh2017-07-261-2/+2
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* [build] Update GLFW to 2017-07-13-67c9155Bruno de Oliveira Abinader2017-07-131-1/+1
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* [all] make default_styles header-onlyKonstantin Käfer2017-07-131-1/+0
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* [build] add -fvisibility=hidden for all macOS targets to avoid linker warningsKonstantin Käfer2017-07-111-0/+9
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* [darwin] Include polylabel via cmakeJason Wray2017-07-111-0/+1
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* [core] Isolate pthread-based tls implementationThiago Marcos P. Santos2017-07-071-0/+1
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* [macos] expose link flags via mbgl-core targetKonstantin Käfer2017-04-061-29/+8
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* [build] don't advertise headers that aren't used in public headersKonstantin Käfer2017-03-281-1/+1
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* [node] Eliminate src as an include pathJohn Firebaugh2017-03-281-5/+5
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* Use ICU compiled with -OsJohn Firebaugh2017-03-081-1/+1
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* [ios,macos,android,qt] use shared threadpoolKonstantin Käfer2017-02-201-0/+2
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* [glfw] use newer version that allows automated graphics switching on macOSKonstantin Käfer2017-02-101-1/+1
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* [build] Remove Mason submodule in favor of CMake masonKonstantin Käfer2017-02-081-2/+2
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* [macos,ios] don't roundtrip through encodePNG when converting imagesKonstantin Käfer2017-01-261-0/+2
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* [core][Qt] Use Qt for UTF16, since `codecvt` is not always availableThiago Marcos P. Santos2017-01-201-0/+1
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* [core] Remove platform-specific main.cpp from MBGL_TEST_FILESBruno de Oliveira Abinader2017-01-181-2/+2
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* [build] add -fvisibility=hidden to macOS dynamic framework and export ↵Konstantin Käfer2017-01-041-10/+11
| | | | required symbols
* [build] add -Wl,-bind_at_load to node.js bindings on macOSKonstantin Käfer2016-12-141-0/+1
| | | | this catches unbound symbols during loading of the extension, allowing us to spot potential linking errors earlier
* [build] ICU is now configured per platformBruno de Oliveira Abinader2016-12-121-0/+3
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* [all] Upgrade to boost 1.62.0John Firebaugh2016-12-051-1/+1
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* [build] upgrade to variant 1.1.4 and dependenciesKonstantin Käfer2016-11-281-0/+10
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* [build] move logging to utilKonstantin Käfer2016-11-221-1/+1
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* [build] move headless rendering files to platform/defaultKonstantin Käfer2016-11-221-2/+5
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* [build] move default ThreadPool implementation to platform/defaultKonstantin Käfer2016-11-221-1/+2
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* [build] move default_styles to platform/defaultKonstantin Käfer2016-11-221-1/+5
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* [build] move Reachability to platform/darwinKonstantin Käfer2016-11-221-1/+3
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* [build] reduce framework size for Release builds on macOSKonstantin Käfer2016-11-221-0/+2
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* [core] Refactor HeadlessDisplayBruno de Oliveira Abinader2016-11-081-1/+1
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* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-251-2/+1
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* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-251-0/+2
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* [core] [node] pass thread pool impl to Map constructorMike Morris2016-10-201-0/+3
| | | | | | | Updates mbgl::Map constructor usage everywhere Adds NodeThreadPool implementation using AsyncQueue to call Nan::AsyncQueueWorker from main thread
* [build] Add support for 'benchmark' target on macOSBruno de Oliveira Abinader2016-10-051-0/+22
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* [android][ios][macos][linux][qt] included default LocalFileSourceIvo van Dongen2016-09-301-0/+1
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* [build] Upgrade GLFW to 3.2.1, SQLite to 3.14.2 and libwebp to 0.5.1Konstantin Käfer2016-09-191-1/+2
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* [macos] Explicitly link the OpenGL framework for compatibility with macOS SierraKonstantin Käfer2016-08-311-0/+1
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* [build] revert macOS deployment target to 10.10Konstantin Käfer2016-08-191-1/+1
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* Runtime styling API for iOS/macOS (#5727)Fredrik Karlsson2016-08-111-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * [ios] wip runtime styling * [ios, macos] Outlined header templates * [ios, macos] cleanup and use appropiate data types * [ios, macos] removed refs to mbgl and added convenient color methods on UIColor and NSColor * [ios, macos] updated header template, included doc string * [ios, macos] outlined template for layer implementation files * [ios, macos] moved script to platform/darwin and updated comments * [ios, macos] Cleaned up the implementation template * [ios, macos] removed unused function and added support for more datatypes * [ios, macos] overhauling the type protocols * [ios, macos] removed unnecessary style classes * [ios, macos] added support for more types * [ios, macos] fixed string and number prop values * [ios, macos] enum getters * [ios, macos] added removeLayer() and removed unused layer ref * [ios, macos] fixed remaining layer types and converted style layer into a protocol * [ios, macos] fixed addLayer() and added example for line layer * [ios] GeoJSON source now works * [ios] fixed raster layer and raster source * [ios] fixed attr prop number and outlined prop function * [ios] wip functions * [ios] bool and float function fix * [ios] cleanup * [macos] fixed support for macos * [ios] fixed string functions * [ios] extended array functions * [ios] added tests and fixed a few bugs * [ios] less verbose functions and improved tests * [ios, macos] Removed unnecessary use of default arguments Default arguments aren’t supported in Node v4, and they aren’t needed here anyways, because we’re only testing for truthiness. * [ios, macos] Enum setters Rely on a macro instead of category methods to specialize the setter implementation for enum attributes, since generic types are disallowed in Objective-C method signatures and mbgl::style::PropertyType must be type-qualified. * [ios, macos] Got macOS closer to parity w/ iOS Added various classes and test classes to the macOS workspace. Also fixed lots of compiler errors and updated macosapp runtime styling example to use the new dictionary syntax for function stops. Updated all conversions from Objective-C stops to C++ stops to enumerate over the dictionary. Fixed compiler errors in enum setter implementations. Also corrected path to script in generated file comments. * [ios, macos] Added EJS templates to project * [ios, macos] Code formatting Made code format more consistent. * [ios, macos] Spelled out ID Cocoa convention is to always spell out “ID” as “identifier”, in part to avoid confusion with the id keyword. Also, URL is capitalized in most contexts, including property names. * [ios, macos] Grouped related headers together * [ios, macos] Cleaned up layer transformation Also added support for converting background layers into Objective-C. * [ios, macos] Cleaned up tests Also made the tests work on macOS by introducing a new window to host the map. * [ios, macos] Replaced TODOs with #warnings * [ios] convert array based property values * [ios, macos] color function/undefined getter * [ios, macos] fixed function/undefined getters for bool and float properties * [ios, macos] more function/undefined property getters * [ios, macos] more type conversion and cleanup * [ios, macos] disable macos runtime styling tests for now * [ios, macos] cleaned up style code script * [ios, macos] more type conversion * [ios] added a base layer to handle visibility min/max zoom * [macos] fixed base layer * [ios, macos] use accessor methods * [ios, macos] cleanup * [ios, macos] add geojson to ios and macos * [macos] rebase fix * [ios, macos] fixed enum getters and added tests for enums * [ios, macos] added an update method to base layer * [ios, macos] added some documentation * [ios, macos] docs * [ios, macos] removed refs to filters for now * [ios, macos] various tail work * [ios, macos] missing import and incorrect type
* [build] Fix Qt4 build on OS XKonstantin Käfer2016-08-051-0/+2
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* [build] use cmake script bundled with MasonKonstantin Käfer2016-08-051-2/+3
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* [build] switch to CMakeKonstantin Käfer2016-08-051-0/+113
This is very much a work in progress.