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path: root/platform/macos/app/Base.lproj/MainMenu.xib
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* [ios, macos] Added circle geometryupstream/1ec5-circle-2167Minh Nguyễn2019-05-071-2/+2
| | | | Added an MGLCircle class that generates a many-sided polygon under the hood.
* [macos] Import GeoJSONMinh Nguyễn2018-07-101-12/+20
| | | | Added an Import command to the File menu for adding the contents of a GeoJSON file to the map. simplestyle-spec formatting is applied to layers via a handful of expressions. Dropped pins include any details provided through simplestyle-spec properties.
* [ios,macos] Selecting offscreen annotation pans map to fit annotation & ↵Julian Rex2018-03-211-6/+12
| | | | callout view (#3249, #9790)
* [ios, macos] Mark deprecated methods as unavailable (#11205)Jordan Kiley2018-02-161-10/+0
| | | Fixes #10735
* [ios, macos] Hook up hillshade style layers, raster DEM sources to iOS/macOS ↵Minh Nguyễn2018-01-251-21/+29
| | | | | | | | | | | | | | | | (#11036) * [ios, macos] Finished implementing MGLHillshadeStyleLayer * [macos] Added icon for hillshade layer Also set the background layer icon to mirror in right-to-left locales. * [ios, macos] Implemented raster DEM source * [macos] Added Enhance Terrain debugging command * [ios, macos] Simplified raster DEM source example
* [ios,macos] Add MGLComputedShapeSource example to demo appsJesse Crocker2017-11-221-2/+8
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* [ios, macos] Improve snap shotter documentation. (#10020)Fabian Guerra Soto2017-10-041-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | * [ios, macos] Improve snap shotter documentation. * [macos] Save snapshots in correct format * [macos] Renamed snapshot item to Export Image * [ios, macos] Clarify Snapshotter documentation. * [ios] Fix snapshot scale * [macOS] Fix snapshotter 4x scaling. * [ios] Fix snapshotter final image scale. * [ios, macos] Update snapshotter size documentation. * [ios, macos] Throw an exception when the snapshotter has already started. * [ios, macos] Add snapshotter header example. * [ios, macos] Use one of the predefined Foundation's exception names.
* [macos] snapshotterIvo van Dongen2017-09-051-5/+11
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* [iOS][macOS] Add ImageSource bindingsAsheem Mamoowala2017-06-191-0/+6
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* [core, android, ios, macos] Added Traffic Day/Night to default stylesMinh Nguyễn2017-05-111-6/+16
| | | | | | The Styles API section of the Mapbox API Documentation site now lists Traffic Day v2 and Traffic Night v2, so this change adds those styles to all the places where styles are listed. Also switched iosapp and macosapp to unversioned style factory methods since MGLStyleDefaultVersion is no longer applicable for all styles.
* Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.2Minh Nguyễn2017-02-211-2/+4
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| * [macos] Take focus from access token field on closeMinh Nguyễn2017-01-271-2/+4
| | | | | | | | When closing the Preferences window, take focus away from the Access Token text field to force any changes to be committed.
* | [macos] enable printingKonstantin Käfer2017-01-261-1/+1
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* [ios, macos] Migrate MGLCustomStyleLayerAdditions to style layer API (#7250)Minh Nguyễn2016-12-071-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | * [ios, macos] Replaced custom style layer API with MGLOpenGLStyleLayer Replaced the custom style layer API on MGLMapView with an equally unsupported MGLOpenGLStyleLayer API that nonetheless is consistent with the broader runtime styling API and is compatible with macOS. Fixed an unrecognized selector crash when wrapping a layer of unrecognized type coming from mbgl. * [macos] Added lime green layer demo to macosapp Reprised the demo removed from iosapp in #5091. * [ios, macos] Rationalized MGLOpenGLStyleLayer API MGLStyle now strongly references any MGLOpenGLStyleLayer object that’s added to it, in order to prevent pointers from going stale and make it easy for layer drawing code to get more information about the map view. Replaced the MGLOpenGLStyleLayer callback blocks with overridable instance methods. Added internal documentation for each method. Subclassed MGLOpenGLStyleLayer as LimeGreenStyleLayer inside macosapp. Consolidated -addToMapView: into -addToMapView:belowLayer: to ensure that MGLRedundantLayerException gets raised even if the layer is being inserted rather than added to the bottom of the stack. * [core] Clarified that rendering happens on the main thread * [ios, macos] Fixed removing and re-adding MGLOpenGLStyleLayer Don’t allow index-based layer removal to circumvent -removeFromMapView:, which MGLOpenGLStyleLayer relies on to synchronize the style’s array of MGLOpenGLStyleLayers. When obtaining an MGLOpenGLStyleLayer, get the instance already added to the style instead of creating a new one to wrap the underlying CustomLayer.
* [macos] Added option to localize labelsMinh Nguyễn2016-11-281-0/+21
| | | | Added a setting to macosapp to change all symbol layers in the current style to use the preferred language if available. If the setting is off, change all symbol layers to use local languages.
* [macos] Added Layers sidebarMinh Nguyễn2016-11-281-0/+5
| | | | | | Added a sidebar to the main document window in macosapp that lists the layers in the current style and updates whenever the style changes or a layer is added or removed programmatically. Display an icon beside each layer in the sidebar that indicates the kind of layer. Double-click a layer or layers to toggle their visibility, which is an undoable action. Added a menu item and toolbar button to toggle the Layers sidebar. Added a context menu for toggling visibility of and deleting layers selected in the Layers sidebar. Checked in the original SVGs for layer icons.
* [macos] Avoid first responder action name conflictMinh Nguyễn2016-11-281-6/+6
| | | | Fixed a crash that often occurred when switching styles. MGLMapView was ahead of MapDocument in the responder chain, so calls to -setStyle: were going to MGLMapView’s private -setStyle: method. The sender was being passed in the first parameter instead of an MGLStyle method.
* [core] add ability show visualize the depth buffer to the GLFW and macOS appKonstantin Käfer2016-08-191-0/+6
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* [macos] Moved runtime styling demo to Debug menuMinh Nguyễn2016-08-171-2/+9
| | | | Fixes #6022.
* [macos] Add `showAnnotations:` methods (#5749)Jason Wray2016-07-211-2/+8
| | | | | | | | SDK - Ported `showAnnotations:animated:` and `showAnnotations:edgePadding:animated:` from the iOS SDK. Demo App - Added "Show All Annotations" debug menu item with ⇧⌘A shortcut key. - Disabled "Add Animated Annotation" debug menu item when the annotation already shown.
* [macos] Revised keyboard shortcuts in macosappMinh Nguyễn2016-07-081-12/+12
| | | | Followed up #5452 with some changes to keyboard shortcuts that ensure conformance to the HIG and avoid conflicts between menu items.
* [macos] add keyboard shortcuts to macosappKonstantin Käfer2016-07-071-26/+20
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* [ios, macos] Renamed overdraw to overdraw visualization (#5416)Minh Nguyễn2016-06-221-8/+8
| | | A verb doesn’t make sense in this enum value. Instead, use a descriptive word for this effect and describe it in detail in the documentation comment.
* [core] s/Wireframe/Overdraw/gBruno de Oliveira Abinader2016-06-201-2/+2
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* [macos] Add "Add Animated Annotation" to the Debug menuJohn Firebaugh2016-06-171-4/+10
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* [macos] Renamed OS X SDK to macOS SDKMinh Nguyễn2016-06-141-0/+889
Also renamed as many references to OS X as possible to macOS in documentation.