| Commit message (Collapse) | Author | Age | Files | Lines |
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This is very much a work in progress.
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* add supercluster dependency
* prepare GeoJSONTile for Supercluster
* prepare GeoJSONSource for accepting options
* try removing mbgl::GeoJSON
* fix setGeoJSON types
* add GeoJSONSource getURL
* add geojson to include path
* add Supercluster index in GeoJSONSource
* fix GeoJSONSource getZoomRange
* bring back mbgl::GeoJSON header
* fix tidy warnings hopefully
* try test-suite with enabled cluster test
* fix formatting in clustering-related files
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This reverts commit f84e9fdb2bb25d88f4dbe6f269ca66c7eee8eeb2.
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[skip ci]
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* [core] geometry.hpp 0.8.0
* geojsonvt @ 6.0.0
* Update platform deps, build scripts
* Perf optimizations/cleanup
* Rebase in geometry@080
* D.R.Y. etc
* Ensure fill annotation geometries have closed rings.
* Optimizations
* Update to geojsonvt @ 6.1.0 for clean handoff between geojson parsing and geojsonvt
* Apply close multi/poly geoms for line annotations as well
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These were causing linking errors on more recent Linux distros.
Fixes #3123.
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'<@(foo_ldflags)' typically includes -lbar arguments that the static libs depend on, and order matters for ld.
The build was previously working merely by lucky ordering.
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* [linux] Build with GCC 5
* [build] -fabi-version=0 is the default for GCC 5
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Minor version bump to resolve cross-compilation issues while using
geojson-vt-cpp v4.1.0.
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* Main gyp files are now standardized as platform/<platform>/platform.gyp.
* Each platform gyp file defines appropriate loop_lib and headless_lib variables.
* Each platform gyp file includes mbgl.gypi, which defines base targets which may be useful to all platforms.
* CI targets are consistent across platforms: `make $(PLATFORM) && make test-$(PLATFORM)`.
* Renamed the "linux" test app to "glfw". It's now built in OS X CI.
* Android build flakiness is fixed.
* iOS CI builds the bench and iosapp targets.
* Mesa version is now in one place.
* CI scripts use bash "strict mode" and correct error handling.
* All build output goes to the build directory.
* Removed vestigial iOS/OS X/Android Travis scripts.
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fix #3838
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Coverage compiler and linker flags are used only when (1) in debug build
and (2) with ENABLE_COVERAGE set to 1. Besides, because OS X's libtool
is unable to understand '--coverage', this linker flag is only used
genrating executable targets. Also, using 'link_settings' to specify
linker options and separate instructions for OSX and Linux.
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This detaches coverage data collection from typical debug build.
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Make sure it doesn't break.
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When inserting an cached resource, or removing a region, remove least-recently used resources and tiles, not used by offline regions, until the used database size, as calculated by multiplying the number of in-use pages by the page size, is less than the maximum cache size minus 5 times the page size.
In addition, OfflineDatabase may be configured to ignore cache puts of individual resources larger than a certain size.
This policy is similar but not identical to the former SQLiteCache policy:
* It accounts for offline, by exempting resources required by offline regions from eviction.
* It must delete from two tables (resources and tiles), rather than one. Currently the strategy is naive: evict 50 rows at a time from each table.
* It makes maximumCacheSize and maximumCacheEntrySize completely independent. The SQLiteCache implementation evicted when `usedSize > maximumCacheSize - 2 * maximumCacheEntrySize`. This evicts when `usedSize > maximumCacheSize - 5 * pageSize`.
* It uses a non-unlimited default value for maximumCacheSize: 50 MB. We should have always had a limit in place; "a cache without an eviction policy is a resource leak".
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This reverts commit 6709bdcacd5a45a10b554f3f225206c9494e5e43.
There was an issue with the script that removes '-lwebp' from WebP
linker flags, since we're statically linking. This is now fixed.
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This reverts commits 2010fbb0e61cbe7c0b08560118ca887fc1d7193e, a361ce47a19d37b96b48cd605c62c5ab79bba462, and d004bb275ae3ea60bb6c2febd6fa22f1f51c3993.
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This adds support for using cached styles that are stale. They're treated like changing styles; when the refreshed style changed compared to the one we've already had, we're swapping out the entire style, which might cause a slight flicker.
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I regenerated assets.zip so that all file paths have an `assets/` prefix, as the Android AssetFileSource implementation asserts, and removed `TEST_DATA` from the paths.
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