| Commit message (Collapse) | Author | Age | Files | Lines |
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These were causing linking errors on more recent Linux distros.
Fixes #3123.
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'<@(foo_ldflags)' typically includes -lbar arguments that the static libs depend on, and order matters for ld.
The build was previously working merely by lucky ordering.
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* [linux] Build with GCC 5
* [build] -fabi-version=0 is the default for GCC 5
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Minor version bump to resolve cross-compilation issues while using
geojson-vt-cpp v4.1.0.
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* Main gyp files are now standardized as platform/<platform>/platform.gyp.
* Each platform gyp file defines appropriate loop_lib and headless_lib variables.
* Each platform gyp file includes mbgl.gypi, which defines base targets which may be useful to all platforms.
* CI targets are consistent across platforms: `make $(PLATFORM) && make test-$(PLATFORM)`.
* Renamed the "linux" test app to "glfw". It's now built in OS X CI.
* Android build flakiness is fixed.
* iOS CI builds the bench and iosapp targets.
* Mesa version is now in one place.
* CI scripts use bash "strict mode" and correct error handling.
* All build output goes to the build directory.
* Removed vestigial iOS/OS X/Android Travis scripts.
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fix #3838
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Coverage compiler and linker flags are used only when (1) in debug build
and (2) with ENABLE_COVERAGE set to 1. Besides, because OS X's libtool
is unable to understand '--coverage', this linker flag is only used
genrating executable targets. Also, using 'link_settings' to specify
linker options and separate instructions for OSX and Linux.
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This detaches coverage data collection from typical debug build.
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Make sure it doesn't break.
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When inserting an cached resource, or removing a region, remove least-recently used resources and tiles, not used by offline regions, until the used database size, as calculated by multiplying the number of in-use pages by the page size, is less than the maximum cache size minus 5 times the page size.
In addition, OfflineDatabase may be configured to ignore cache puts of individual resources larger than a certain size.
This policy is similar but not identical to the former SQLiteCache policy:
* It accounts for offline, by exempting resources required by offline regions from eviction.
* It must delete from two tables (resources and tiles), rather than one. Currently the strategy is naive: evict 50 rows at a time from each table.
* It makes maximumCacheSize and maximumCacheEntrySize completely independent. The SQLiteCache implementation evicted when `usedSize > maximumCacheSize - 2 * maximumCacheEntrySize`. This evicts when `usedSize > maximumCacheSize - 5 * pageSize`.
* It uses a non-unlimited default value for maximumCacheSize: 50 MB. We should have always had a limit in place; "a cache without an eviction policy is a resource leak".
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This reverts commit 6709bdcacd5a45a10b554f3f225206c9494e5e43.
There was an issue with the script that removes '-lwebp' from WebP
linker flags, since we're statically linking. This is now fixed.
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This reverts commits 2010fbb0e61cbe7c0b08560118ca887fc1d7193e, a361ce47a19d37b96b48cd605c62c5ab79bba462, and d004bb275ae3ea60bb6c2febd6fa22f1f51c3993.
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This adds support for using cached styles that are stale. They're treated like changing styles; when the refreshed style changed compared to the one we've already had, we're swapping out the entire style, which might cause a slight flicker.
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I regenerated assets.zip so that all file paths have an `assets/` prefix, as the Android AssetFileSource implementation asserts, and removed `TEST_DATA` from the paths.
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- refs https://github.com/mapbox/mason/tree/libpng-1.6.20
- refs https://travis-ci.org/mapbox/mason/builds/100661025
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Rewrote some copy to provide more context and link to more GL-related repos, including GL JS. Put the various SDKs in a table so we can show the various CI bot status images.
Integrated target list into the relevant documents. Rewrote large portions of iOS and OS X setup documentation to guide normal developers to more friendly places. Combined some Android documentation.
Moved SDK-specific documentation into platform/. Added a temporary readme in ios/ that points to the one in platform/ios/.
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OfflineFileSource will depend on SQLite too.
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