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* [core] refactor RendererBackendKonstantin Käfer2019-04-052-0/+4
* [android,linux,darwin,qt] Load OpenGL for the platformThiago Marcos P. Santos2019-02-121-0/+166
* [android] add support for gnustlKonstantin Käfer2018-09-111-1/+2
* [core] move HeadlessBackend extension initialization code into ImplKonstantin Käfer2017-11-292-20/+22
* [core] fold HeadlessDisplay into the headless RenderBackend implementationKonstantin Käfer2017-11-294-242/+180
* [linux] headless display - support opengl es 2Ivo van Dongen2017-08-301-0/+3
* [test] allow only a single shared display to avoid egl errorsIvo van Dongen2017-07-182-2/+2
* [tidy] modernize-make-uniqueBruno de Oliveira Abinader2017-05-121-1/+1
* [tidy] modernize-use-equals-defaultBruno de Oliveira Abinader2017-05-121-2/+1
* [tidy] modernize-use-overrideBruno de Oliveira Abinader2017-05-121-1/+1
* [tidy] modernize-use-autoBruno de Oliveira Abinader2017-05-122-3/+3
* [core] always create a pixelbuffer surface in the EGL backendKonstantin Käfer2017-04-052-9/+6
* [core] destroy surface before context in EGL backendKonstantin Käfer2017-04-051-4/+4
* [core] Move OpenGL extension initialization to BackendKonstantin Käfer2017-03-232-2/+2
* [linux] Don't manually activate context before destroying itJohn Firebaugh2017-02-221-3/+0
* [android] Use pBuffer for headless EGL backendBruno de Oliveira Abinader2016-11-272-6/+36
* [build] move logging to utilKonstantin Käfer2016-11-223-3/+3
* [build] move headless rendering files to platform/defaultKonstantin Käfer2016-11-224-6/+6
* [linux] Ensure EGL uses OpenGL ES 2.0 client APIBruno de Oliveira Abinader2016-11-172-5/+16
* [linux] Implement EGL headless backendTiago Vignatti2016-11-172-0/+131
* [core] Refactor HeadlessBackendBruno de Oliveira Abinader2016-11-081-36/+56
* [core] Refactor HeadlessDisplayBruno de Oliveira Abinader2016-11-082-0/+146